"Parallax-scrolling" skybox?
Posted: Sun Nov 13, 2016 8:30 pm
Hi there,
I don't know nothing about scripting, still i have some question:
Is it possible to make a skyboxinf type actor move along with the player?
The concept is the following: The "skybox info" has a base point in the skybox and a projection base point in the map.
In game, a client side "skybox info" would move in the skybox along with the player proportionally. Like It's current position (xyz distance fromt its base point) should be equal with distance of the player from the "projection base point" divided by a value "n".
This way, the objecst int the skybox would have the effect not being int the infinite far distance, but would have some real distance effect according to this n value.
This concept would act nicely when there were spacecrafts, asteroids, skyscarepes etc in the skybox.
I don't have too much free time, and i never felt like to trie to learn how to do this unreal scripting stuff. (however, i know C and even C++ a little bit)
So my question is, how hard / feaseble does this sound to you?
I don't know nothing about scripting, still i have some question:
Is it possible to make a skyboxinf type actor move along with the player?
The concept is the following: The "skybox info" has a base point in the skybox and a projection base point in the map.
In game, a client side "skybox info" would move in the skybox along with the player proportionally. Like It's current position (xyz distance fromt its base point) should be equal with distance of the player from the "projection base point" divided by a value "n".
This way, the objecst int the skybox would have the effect not being int the infinite far distance, but would have some real distance effect according to this n value.
This concept would act nicely when there were spacecrafts, asteroids, skyscarepes etc in the skybox.
I don't have too much free time, and i never felt like to trie to learn how to do this unreal scripting stuff. (however, i know C and even C++ a little bit)
So my question is, how hard / feaseble does this sound to you?