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"Parallax-scrolling" skybox?

Posted: Sun Nov 13, 2016 8:30 pm
by SzGergo
Hi there,

I don't know nothing about scripting, still i have some question:
Is it possible to make a skyboxinf type actor move along with the player?
The concept is the following:
parallax.jpg
The "skybox info" has a base point in the skybox and a projection base point in the map.
In game, a client side "skybox info" would move in the skybox along with the player proportionally. Like It's current position (xyz distance fromt its base point) should be equal with distance of the player from the "projection base point" divided by a value "n".
This way, the objecst int the skybox would have the effect not being int the infinite far distance, but would have some real distance effect according to this n value.
This concept would act nicely when there were spacecrafts, asteroids, skyscarepes etc in the skybox.
I don't have too much free time, and i never felt like to trie to learn how to do this unreal scripting stuff. (however, i know C and even C++ a little bit)
So my question is, how hard / feaseble does this sound to you?

Re: "Parallax-scrolling" skybox?

Posted: Sun Nov 13, 2016 8:48 pm
by Eviltom
That would be pretty cool, would make objects in the skybox appear a bit closer. I would use it if it was available and simple enough to implement!

Re: "Parallax-scrolling" skybox?

Posted: Sun Nov 13, 2016 8:55 pm
by papercoffee
Maybe Higor's MovingSkyZone can help.
viewtopic.php?f=15&t=3809

Re: "Parallax-scrolling" skybox?

Posted: Sun Nov 13, 2016 9:41 pm
by SzGergo
papercoffee wrote:Maybe Higor's MovingSkyZone can help.
viewtopic.php?f=15&t=3809
Well i always had this feeling i won't be the first person who invented hot water :)
Exactly something like this

Re: "Parallax-scrolling" skybox?

Posted: Mon May 15, 2017 10:23 pm
by SzGergo
Okay, here is Higor's movabel sky zone info actor.
It is awesome. It does exactly what i am looking for.
However. Only in single player.
Is there a way I can make it work in multiplayer?
On the host side it works perfectly, but on client side there is no skybox visible at all. Instead the all i see is the unlit texture of the outer walls off my map...
Any ideas?

Re: "Parallax-scrolling" skybox?

Posted: Mon May 15, 2017 11:23 pm
by Higor
The public (and finished) version is this one.
MovableSkyZone.zip
(2.12 KiB) Downloaded 105 times
You can also find it on server redirects.

Re: "Parallax-scrolling" skybox?

Posted: Tue May 16, 2017 12:32 am
by papercoffee
:highfive: ...snatched it! First downloader. :mrgreen:

Re: "Parallax-scrolling" skybox?

Posted: Tue May 16, 2017 6:22 pm
by SzGergo
Thanks!
It works like a charm so far!

Re: "Parallax-scrolling" skybox?

Posted: Tue Aug 08, 2017 5:45 am
by nullbyte
Can we see the map you're working on with it? :D