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Re: MH-ATAA2 fixed

Posted: Thu Jan 18, 2018 5:40 am
by Red_Fist
That map exists only to T you (us) off, LoL

Standing on the trigger control was a big slap, I wasted massive killing, it's got to be played with that mega fast Ripper, You can get through, I might be talking about the AT "+" versions. I had to look n editor to see how to win, if I remember correctly. After that I knew the map.

Re: MH-ATAA2 fixed

Posted: Thu Jan 18, 2018 5:40 am
by Barbie
Aldebaran wrote:MH-(_@_)_Zeto_V2b.
That map has a broken -- or at least wired -- setup: all 17 Counters have the same Tag...

Re: MH-ATAA2 fixed

Posted: Thu Jan 18, 2018 1:33 pm
by Aldebaran
Hm I had no problems playing MH-(_@_)_Zeto_V2b, only thing is too many monsters for me. I think about 2000 monsters would be enough.
Also MH-(_@_)_Lament has definitively too many monsters in, there I would set limit near 1500. The monster counter written in text in MH-(_@_)_Lament seems to be corrupt because after shooting many hundreds of them the counter told me something else.
Both maps make fun to play, I really enjoy them even if they are very simple/small.