Re: Splitting MonsterHunt packages?
Posted: Sat May 06, 2017 9:28 am
All right...
After getting main stuff operational, however some "featured" Levels seems to go crazy at whatever triggering problem - it's a critical situation when a Warp suddenly deactivates with no return and a Teleporter as well. My conformed MH seems to have some skating issues, which I cannot figure where are coming from. It was using 2 add ons for default player in purpose to setup stuff correctly. Okay, on the other side, so called XC MonsterHunt which is an extension of default MonsterHunt at this stage works perfectly, no warping troubles, no crap, just... working properly in Levels where my conformed MH seems to do sucks.
So what's the plan ? Adding good things into XC_MonsterHunt with separate named stuff, separate classes, cute tweaks without to mess anymore with the same named things conformed and made "compatible" because they doesn't seems compatible 100%. It's only a waste of time for me as long as I don't have skill for detecting all crap happening in memory at using these "conformed" things. By Expanding that old crap into an extension and happily executing rewritten stuff there, I don't need any attached End, Waypoint, etc. Everything works because we play a default MonsterHunt with another suit - Bullet Proof suit.
Now I have to tweak Old weapons and Tournament creatures, I wanna see if troubles are coming from whatever tweaks or because conformed MH was using different rules... causing some glitches...
After getting main stuff operational, however some "featured" Levels seems to go crazy at whatever triggering problem - it's a critical situation when a Warp suddenly deactivates with no return and a Teleporter as well. My conformed MH seems to have some skating issues, which I cannot figure where are coming from. It was using 2 add ons for default player in purpose to setup stuff correctly. Okay, on the other side, so called XC MonsterHunt which is an extension of default MonsterHunt at this stage works perfectly, no warping troubles, no crap, just... working properly in Levels where my conformed MH seems to do sucks.
So what's the plan ? Adding good things into XC_MonsterHunt with separate named stuff, separate classes, cute tweaks without to mess anymore with the same named things conformed and made "compatible" because they doesn't seems compatible 100%. It's only a waste of time for me as long as I don't have skill for detecting all crap happening in memory at using these "conformed" things. By Expanding that old crap into an extension and happily executing rewritten stuff there, I don't need any attached End, Waypoint, etc. Everything works because we play a default MonsterHunt with another suit - Bullet Proof suit.
Now I have to tweak Old weapons and Tournament creatures, I wanna see if troubles are coming from whatever tweaks or because conformed MH was using different rules... causing some glitches...