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[solved] Again WarpZones...

Posted: Thu Mar 02, 2017 3:09 pm
by Barbie
Attached a snippet of a map where I cannot get the WarpZones working correctly: HoM effects occur and teleporting does not work seamless. Both WarpZones have same size (192x128²), WarpZonesInfos are linked correctly, Portal brushes have same orientation and size. I cannot find the error.

Code: Select all

WarpZoneInfo2.OtherSideURL=warp2
WarpZoneInfo2.ThisTag=warp1
WarpZoneInfo4.OtherSideURL=warp1
WarpZoneInfo4.ThisTag=warp2

Re: Again WarpZones...

Posted: Thu Mar 02, 2017 7:11 pm
by sektor2111
:noidea
[attachment=0]TestWarping_1.zip[/attachment]

Re: Again WarpZones...

Posted: Thu Mar 02, 2017 7:24 pm
by SilverSound
I actually had a problem like this once.

I'd just shrug it off as "the editor has spoketh!"

Heed it's warning and don't use warp zones there?




Could make sudo warpzones. Make the wall a screenshot of the other side and then make it a tele. :loool:

Maybe someone more experienced can tell you the problem.


NOTE:I didn't download any attachments. So for all I know sektor could have fixed it lol

Re: Again WarpZones...

Posted: Thu Mar 02, 2017 7:26 pm
by Red_Fist
Email sent, fixed,

Re: Again WarpZones...

Posted: Thu Mar 02, 2017 7:28 pm
by Barbie
sektor2111 wrote:Image
Yes, thanks, your warp zones work fine. I also got maps with warp zones that work fine...^^

But concerning my first example map I got results:
1) The orientation of one portal sheet was wrong. I found that by moving sidewards though it and I got bounced back. Flipping one one portal sheet vertically resolves half the problem.
2) The Texture Engine.S_Teleport S_Teleport.jpg is nice to see orientation of a sheet but using masked Textures causes visual errors.

<EDIT>
Red_Fist wrote:Email sent, fixed,
Thanks for it, it has also fulfilled the two points mentioned above.
</EDIT>