Invisible weapons in MH-Treasure2DXfixed
Posted: Sun May 28, 2017 4:01 am
<EDIT>
2017-07-30: Map is fixed now
</EDIT>
The map MH-Treasure2DXfixed uses package Humane.u which has sub classes of SkaarjTrooper:The pawns Humane.Recon and Humane.Gunner are given one of the weapons Humane.FullAutoGun, Humane.assaultgun or bPak.BFlakCannon. These weapons do not exist as pickup in this map.
Now the problem: if the map is played on my server and such a pawn is killed, it drops its weapon, and if a player picks it up and switches to it, the weapon is fully functional but invisible in players 1st person view (but not in 3rd person view). I also noticed other effects like DoubleJump not working any more or HUD ammo display vanishes for other weapons. While writing this I've found that also BotPack.minigun2, dropped from a trooper, has this issue. Client's log is full with warnings:
2017-07-30: Map is fixed now
</EDIT>
The map MH-Treasure2DXfixed uses package Humane.u which has sub classes of SkaarjTrooper:
Code: Select all
class Humangrant extends SkaarjTrooper;
class Recon extends Humangrant;
class gunner extends Humangrant;
Now the problem: if the map is played on my server and such a pawn is killed, it drops its weapon, and if a player picks it up and switches to it, the weapon is fully functional but invisible in players 1st person view (but not in 3rd person view). I also noticed other effects like DoubleJump not working any more or HUD ammo display vanishes for other weapons. While writing this I've found that also BotPack.minigun2, dropped from a trooper, has this issue. Client's log is full with warnings:
Any hint what can be wrong here?ScriptWarning: minigun2 MH-Treasure2DX+SBFix1.minigun22 (Function Botpack.TournamentWeapon.TweenToStill:000D) TweenAnim: Sequence 'Still' not found in Mesh 'MinigunPick'