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LifeSucks v1

Posted: Fri Jun 02, 2017 1:33 pm
by PrinceOfFunky
EDIT: Whoever downloaded it, cause I see someone did it, replace it with the new one I just uploaded, there was a stupid bug .o.

This is a really simple mutator which turns victim's hit damages into instigator's health.
This can lead to new ways of playing, since players who will get a lot of health, will be able to boost themselves with rockets etc, they will be able to swim in lava and other pain zones. In a team game, a player could sacrifice to give its teammate more health.

Re: LifeSucks v1

Posted: Sat Jun 03, 2017 12:28 am
by Christ
So, what's the difference from all the other "vampire" or "leech" mutators?

Re: LifeSucks v1

Posted: Sat Jun 03, 2017 12:56 am
by PrinceOfFunky
Christ wrote:So, what's the difference from all the other "vampire" or "leech" mutators?
A funnier name.
Kidding, I didn't even know there was a mutator which does the same thing. That would be absurd to check if a so simple mutator already existed, what should I have looked for? "Health suck"?
If I'll ever make a second version, that probably will add some new features.

Re: LifeSucks v1

Posted: Sat Jun 03, 2017 9:09 am
by Gadavre
I found one bug on map dm-Deck16][. The Bot cant to take JumpBoots. He has no health, but he's running in place.

Re: LifeSucks v1

Posted: Sat Jun 03, 2017 10:37 am
by PrinceOfFunky
Gadavre wrote:I found one bug on map dm-Deck16][. The Bot cant to take JumpBoots. He has no health, but he's running in place.
PrinceOfFunky wrote:EDIT: Whoever downloaded it, cause I see someone did it, replace it with the new one I just uploaded, there was a stupid bug .o.
If you were the first one downloading this mutator, then you should update it with the new version I uploaded, I wish who downloaded it as first would tell me that he/she updated it.
The fact that bot has health 0 is very weird, all the mutator does is to add health, only two ways I can think of to get health 0 with this mutator are:
1. The bot already had life 0 (maybe because he was dying) and he killed a bot/player who was also dying and so he had 0 too, so 0 + 0 = 0.
2. The bot had a health lower than 0 and he killed a bot/player who had the exactly amount of health the bot needed to be health 0, for example -10 + 10 = 0.

I was thinking to add this feature: if you kill a player you get its ammos.