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Re: ChaosUT Mapping Contest (CMC) '17

Posted: Tue Nov 28, 2017 8:18 pm
by makemeunreal
There is one still going. Look for the Bunny Track mapping contest.

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Fri Dec 01, 2017 3:48 pm
by XaNKoNII
Listen, I... I can´t finish my map today, can I give it to you tomorrow UnrealGecko ?

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Fri Dec 01, 2017 4:02 pm
by JackGriffin
This thing is still going on?
Image

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Fri Dec 01, 2017 5:06 pm
by XaNKoNII
JackGriffin wrote:This thing is still going on?
Image
well it was suposed to be just a "week" work for the final version of my map (few changes to it), Unfortunatly due to my job only actually worked 2-3 days on it and only now I have spare time to do the rest :roll:

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Fri Dec 01, 2017 5:09 pm
by papercoffee
XaNKoNII wrote:
JackGriffin wrote:This thing is still going on?
well it was suposed to be just a "week" work for the final version of my map (few changes to it), Unfortunatly due to my job only actually worked 2-3 days on it and only now I have spare time to do the rest :roll:
He meant the whole contest thingy.

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Fri Dec 01, 2017 5:38 pm
by nogardilaref
Here's the final version of my map: http://www.mediafire.com/file/qwej3lf48 ... llrena.zip

I didn't suffix the filenames with "vF", since I abode myself to what I had advised everyone else of doing, and I never released a single version without an "alpha", "beta" or "rc" suffix somewhere during development, saving the actual name with no suffixes to be the final version, exactly to completely avoid the problem that "vF" aims to prevent.



In other news, I also edited the banner a bit, and updated the Hellscape screenshot with the final version, and changed the font since I wasn't completely happy with it.
If you guys prefer the other font however, I can quickly export with such instead (it's still saved, it's just a matter of switching).

Like before here is the full HD version: 1920x1080
And here's how it looks like now:
Image

JackGriffin wrote:This thing is still going on?
The whole mappack has been set to be released by UnrealGecko himself on December 3rd, 2 weeks ago.
Fingers crossed that this is actually it and we get to see the end of this...

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Sat Dec 02, 2017 8:19 am
by UnrealGGecko
XaNKoNII wrote:Listen, I... I can´t finish my map today, can I give it to you tomorrow UnrealGecko ?
Yep you can, today I have most of the day taking pics, writing the readme and packing files, so up till tomorrow morning you can send your map. :)

@nogardilaref Love this one! Nice :gj: and as long as there's no missmatches on your map then I don't see no problem.

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Sat Dec 02, 2017 8:44 am
by Carbon
nogardilaref wrote: Image
Nicely done! Looks great, good job. :)

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Sat Dec 02, 2017 11:30 pm
by memsys
Alrighty then! I've finished my level as far as I could, practically it's done.
Bots are not 100% as they still get somewhat confused at the elevator towers but my pathing skills are not the best to be honest.

for those who are interested in screenshots of the final product:
ScreenShot1.jpg
ScreenShot2.jpg
EDIT: @nogardilaref could you update the banner with a new screenshot of my level? I'll PM you the screenshot. Thanks

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Sun Dec 03, 2017 2:19 am
by nogardilaref
Banner updated: 1920x1080
(updated memsys screenshot)

Image

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Sun Dec 03, 2017 3:39 pm
by XaNKoNII
I´ll post my final version max at 5 PM , i´m only updating the file no need to update screenshots or anything I just want the Final pack version to be somewhat playable

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Sun Dec 03, 2017 4:02 pm
by UnrealGGecko
It's 5 pm to me right now :ironic:

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Sun Dec 03, 2017 4:13 pm
by nogardilaref
He's in the same timezone as me, so it's 3 PM here now, so to you our 5 PM should be 7 PM to you.

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Sun Dec 03, 2017 4:57 pm
by XaNKoNII
UnrealGGecko wrote:It's 5 pm to me right now :ironic:
Ho yeah, I assumed the forum ran with Londons time (same as Portugal) my bad sorry! :oops:
doing some final details, it wont take more than an hour now :mrgreen:

Re: ChaosUT Mapping Contest (CMC) '17

Posted: Sun Dec 03, 2017 4:58 pm
by UnrealGGecko
Ah ok, good to know. :thuup:

Gonna start uploading at 9 PM my time.