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Achitecture - Parking lot
Posted: Thu Feb 01, 2018 10:43 am
by XaNKoNII
Re: Achitecture - Parking lot
Posted: Thu Feb 01, 2018 1:27 pm
by papercoffee
What are those pillars in the ground?
Re: Achitecture - Parking lot
Posted: Thu Feb 01, 2018 5:05 pm
by XaNKoNII
papercoffee wrote:What are those pillars in the ground?
They are my atempt at a foundation
I'm no architect but i tried to replicate something that I saw on instagram.
Re: Achitecture - Parking lot
Posted: Fri Feb 02, 2018 1:57 am
by Red_Fist
Testmap, or fix it Parking Ramp CTF
Somehow I hid playerstarts and one stairway was messed up, so this is the same file name
Still needs much work.
Re: Achitecture - Parking lot
Posted: Fri Feb 02, 2018 2:48 am
by papercoffee
Did you made a CTF out of this map?
Re: Achitecture - Parking lot
Posted: Fri Feb 02, 2018 3:03 am
by Red_Fist
papercoffee wrote:Did you made a CTF out of this map?
Yes, but it needs a lot of work, and I don't know the best ways to make CTF, but it just seemed so obvious to do.
I also never tested it with bots.
I just tried with bots, I think the player starts are wrong, and they never go the bottom route, so whomever can fix it or delete it, go for it.
It needs some other things, like distant view triggers among many other things.
Re: Achitecture - Parking lot
Posted: Fri Feb 02, 2018 4:24 am
by EvilGrins
papercoffee wrote:What are those pillars in the ground?
To protect the building from tsunamis, obviously.
Re: Achitecture - Parking lot
Posted: Fri Feb 02, 2018 5:15 am
by Hook
I really like the looks of this beginning of a map
It could be set up well for DM on our CMM server.
Lighting is great.
Re: Achitecture - Parking lot
Posted: Sat Feb 03, 2018 6:54 am
by EvilGrins
Nice, good flow, but it's a bit tight.
Ran comparisons to another parking map, even though you're not expecting actual cars to drive through you should have the space for cars to be able to drive through it and park.
What you've got is a little too tight for that, but it could appeal to snipers who are open to a much more cramped, close quarters battle.