I'm thinking about new elements for my DM - Urban map. Meanwhile I did this because honestly I couldn't really sleep , so I made a study of the shapes and ambient light in a concrete building. Feel free to use directly of as an inspiration
Screnshots
Achitecture - Parking lot
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Achitecture - Parking lot
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Re: Achitecture - Parking lot
They are my atempt at a foundationpapercoffee wrote:What are those pillars in the ground?
I'm no architect but i tried to replicate something that I saw on instagram.
Re: Achitecture - Parking lot
Testmap, or fix it Parking Ramp CTF
Somehow I hid playerstarts and one stairway was messed up, so this is the same file name
Still needs much work.
Somehow I hid playerstarts and one stairway was messed up, so this is the same file name
Still needs much work.
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Last edited by Red_Fist on Fri Feb 02, 2018 5:09 am, edited 3 times in total.
Binary Space Partitioning
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Re: Achitecture - Parking lot
Yes, but it needs a lot of work, and I don't know the best ways to make CTF, but it just seemed so obvious to do.papercoffee wrote:Did you made a CTF out of this map?
I also never tested it with bots.
I just tried with bots, I think the player starts are wrong, and they never go the bottom route, so whomever can fix it or delete it, go for it.
It needs some other things, like distant view triggers among many other things.
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Re: Achitecture - Parking lot
To protect the building from tsunamis, obviously.papercoffee wrote:What are those pillars in the ground?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Achitecture - Parking lot
I really like the looks of this beginning of a map
It could be set up well for DM on our CMM server.
Lighting is great.
It could be set up well for DM on our CMM server.
Lighting is great.
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Re: Achitecture - Parking lot
Nice, good flow, but it's a bit tight.
Ran comparisons to another parking map, even though you're not expecting actual cars to drive through you should have the space for cars to be able to drive through it and park.
What you've got is a little too tight for that, but it could appeal to snipers who are open to a much more cramped, close quarters battle.
Ran comparisons to another parking map, even though you're not expecting actual cars to drive through you should have the space for cars to be able to drive through it and park.
What you've got is a little too tight for that, but it could appeal to snipers who are open to a much more cramped, close quarters battle.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins