Page 2 of 2

Re: DM-Darkterritory in need of some repair

Posted: Wed Feb 14, 2018 6:42 pm
by papercoffee
MEAT wrote:Yeah it's a big one but at the same time...that's the beauty of it.
A big map for a big weapon.
You still don't understand. This map is too big and broken. Outside the main fighting area is nothing. You walk three hours to reach the bounderies... just to see that there is empty space without any gaming value. And even the main part is still just some random shapes without any meaning. Especially when you have a long range high velocity missile launcher. You have much better maps on your server.

Re: DM-Darkterritory in need of some repair

Posted: Wed Feb 14, 2018 10:28 pm
by Terraniux
uhhh........... i may be overlooking this, but where is the citytex package?

Re: DM-Darkterritory in need of some repair

Posted: Wed Feb 14, 2018 11:29 pm
by papercoffee
Terraniux wrote:uhhh........... i may be overlooking this, but where is the citytex package?
Don't know why no one have it. But here you go.

Re: DM-Darkterritory in need of some repair

Posted: Thu Feb 15, 2018 2:03 pm
by Feralidragon
I still remember the good ol'days with just a normal Redeemer with infinite ammo and big maps, the joy of guiding it and even defending yourself from incoming ones using your own, it really had a great gameplay value and there was a fair amount of skill involved, and the maps were actually very decent as well.

While with the sniper deemer, I played there a few times and it feels mostly like a funnel gametype consisting almost exclusively on redeemers and really bad maps which are big just for the sake of being big, with only spam left and right, so I am not sure about the gameplay value of a map like this, and what difference does it actually make in just building a new different map of a similar size, which probably for all intents and purposes should not take more than a few minutes to a few hours at most.

Re: DM-Darkterritory in need of some repair

Posted: Fri Feb 16, 2018 3:32 am
by papercoffee
I was bored and worked a little bit on a simple project for all you Redeemer Lovers.
Preview on
Preview on
Preview off
Preview off
Name of the map will be DT-ReImagined ...DT from Darkterritory. :wink:

Edit------------------
Which one do you like more Night-Sky or the Grey-Sky?

Re: DM-Darkterritory in need of some repair

Posted: Fri Feb 16, 2018 4:24 am
by Red_Fist
Gray is very good, maybe a shade or two darker, and see if you can use a gradient. Using a gradient or something will cue you in to a direction while flying the rocket around or while running around.

Re: DM-Darkterritory in need of some repair

Posted: Fri Feb 16, 2018 6:02 am
by ExpEM
I have a large underground parking building map i havn't found any other use for. If someone wants to link the sniper deemer mod i'll get it working.

Re: DM-Darkterritory in need of some repair

Posted: Fri Feb 16, 2018 11:59 am
by papercoffee
ExpEM wrote:I have a large underground parking building map i havn't found any other use for. If someone wants to link the sniper deemer mod i'll get it working.
Most of those are on that server only. And maybe obfuscated. Just make it work for any kind of Redeemer Arena mod. You will find some at Medor's place or on UT-files. And they use some kind of special translocator. Visit Meat's and Hook's server to get a feeling for it.

Edit----------------------
Have started a new thread for this little project.
viewtopic.php?f=5&t=12722