UCC2 build 3
Posted: Sat Feb 17, 2018 3:43 am
UCC2 rebuilt by Higor
(build 3, win32)
https://github.com/CacoFFF/XC-UT99/releases/tag/UCC.3
This is a small UCC modification that uses enhanced malloc and log interfaces.
XC_Core interfaces:
== FMallocThreadedProxy:
Uses spinlocks to prevent multiple threads from using the game's allocator.
== FOutputDeviceFileXC:
Improved log output device for launchers and UCC apps.
Safe to log lines of any char length.
Uses Windows \r\n newline characters regardless of platform.
Adding -logflush to the app's command line will force flush after every line.
The log file can be opened in read-only mode while the app is still running.
If two apps attempt to use the same filename, another file with a '_2' appended to it will be used.
You may rename this UCC.exe and run it without replacing the original UCC.
Source code included in package, taken from UT Public v432 headers.
(build 3, win32)
https://github.com/CacoFFF/XC-UT99/releases/tag/UCC.3
This is a small UCC modification that uses enhanced malloc and log interfaces.
XC_Core interfaces:
== FMallocThreadedProxy:
Uses spinlocks to prevent multiple threads from using the game's allocator.
== FOutputDeviceFileXC:
Improved log output device for launchers and UCC apps.
Safe to log lines of any char length.
Uses Windows \r\n newline characters regardless of platform.
Adding -logflush to the app's command line will force flush after every line.
The log file can be opened in read-only mode while the app is still running.
If two apps attempt to use the same filename, another file with a '_2' appended to it will be used.
You may rename this UCC.exe and run it without replacing the original UCC.
Source code included in package, taken from UT Public v432 headers.