Anyone ever try to do complex sprite animation?
Posted: Fri Feb 23, 2018 6:44 am
This one is really out there, but... Has anyone here ever tried to do any complex sprite animation in UT99 or UT2K4?
I once tried to do it in UDK, and I managed to get an actor to change its sprite on cue but I could never get it to change back. (I was still a beginner to programming back then, though.)
I'm wondering if this is something possible within UE1 or UE2. I realize of course that I'd have to program a whole system to handle any really complex sprite animations, but right now I'm curious if it is even possible.
What I'm really thinking I'd like to try is to make sprites that change depending on what angle you are viewing them, like in Doom.
I once tried to do it in UDK, and I managed to get an actor to change its sprite on cue but I could never get it to change back. (I was still a beginner to programming back then, though.)
I'm wondering if this is something possible within UE1 or UE2. I realize of course that I'd have to program a whole system to handle any really complex sprite animations, but right now I'm curious if it is even possible.
What I'm really thinking I'd like to try is to make sprites that change depending on what angle you are viewing them, like in Doom.