Yeah, some of the maps may have some groups hidden.
Although in my latest maps, upon release, I set all groups to be visible by default on purpose, exactly in case someone wants to check it out, and even maybe do a new version from it.
About this map in particular, unless you've already seen the playthrough videos I linked to, and unless you already did the "tower quest" by clearing the tower from monsters, I would advise you to do go ahead and kill all the monsters in every floor of the tower and look for a hidden wall-door which you need to bump into, so you can unlock some nice things from there.
There are also a few extra things below the tower (at the lava level) and in the Nali villages in the water as well.
Also, if you're about the edit this map, one thing I must point out is that most of the monsters placed there have a specific routine using PatrolPoints and other similar things.
That's why you see the guards moving ahead and look both ways and getting back, guards patrolling the outside and inside of the tower, the Nali doing all sorts of stuff, etc.
So if you just replace them directly, without setting all those up again (mostly concerning monster tags and such if I recall), all of that behavior will be gone.
EvilGrins wrote:Problem is, and I don't recall why, where bots are concerned the Red Team doesn't see normal monsters. Blue Team bots see them and fight them, but Red Team bots react as though they're not even there.
I would have to check, but I would say that it's because teams are represented by an integer number which goes from 0 to 255 (unsigned byte), and 0 is "Red", 1 is "Blue", 2 is "Green" and 3 is "Gold" or "Yellow", while 255 is "no team" (used mostly for team-less skins for when you play solo PvP or PvE games).
So, there's probably a check somewhere concerning on whether or not pawn A is from the same team as pawn B, but since monsters are not assigned a team, for all intents and purposes their team is either 0 or defaults to 0 through an Accessed None error if there's cast somewhere trying to retrieve the team from a pawn which isn't or doesn't have the required actor to define their team correctly.
Therefore, since Red is 0 and Blue is 1, then Blue will attack them thinking they are from the Red team, while the Red team does nothing against them.