NewNet and BT: list of bugs/issues discovered
Posted: Sat Apr 07, 2018 5:33 am
Hello all
Recently we've been trialling NewNet 0.9 on the BunnyTrack.net server.
I am very impressed by the positive effect it has on lagginess/smoothness of movement, but unfortunately it appears to conflict with a number of features of BT maps and/or BT mods.
Issues we've found are:
• Lots of problems with movers which could potentially allow cheating. Movers such as lifts will start to move earlier or later for different players, depending on the player's ping. Players with higher ping (e.g. 200ms) can technically gain "(200ms) more time" standing on movers which fall into lava (example: small pillars which descend into lava on CTF-BT-SpeedOfLight.unr).
• Problems with shoot Triggers (TT_Shoot) not working. Some work, and some don't. Examples which don't work: CTF-BT-TargetEng-v3.unr, target #4 doesn't work but previous targets do. CTF-BT-Absolution][.unr, first shoot target in first room (when you dodge around the corner) doesn't always work. Seems to affect targets which are recessed inside holes. Tried with ServerActors=NewNetIGv0_9.NewNetIG both enabled and disabled.
• Rotating movers: player view doesn't rotate with the mover. Example: CTF-BT-Absolution][.unr again. Very first mover as soon as you spawn. Jump on it, and you don't rotate with the mover.
• DelayedTeleporter no longer work properly. Example: first "teleporter cubicle" in the 3rd room of CTF-BT-Aperture.unr.
• Crosshair disappears shortly after joining. I assume it's replaced by NewNet. It re-appears after a delay, after which time crosshair scaling (done by the "Custom Crosshair Scale" CCHS mod) no longer works and the Newnet crosshair is huge/unscaled.
• BT Checkpoints are semi-broken. When respawning at a checkpoint, player view rotation is not restored properly.
• "Admin jump" does not work when logged in as admin (without NewNet, this command allows admins to "fly" through the air): DoubleJump|JumpRel|walk|jump
• Cow skin does not work.
• Some people having issues displaying/rendering the Instagib rifle. It appears "partially rendered":
Is the original author TimTim still active? Or is anyone else developing NewNet who can help us?
We would really love to use NewNet but obviously these bugs are very serious for a gametype which is based around movement/movers/triggers.
Cheers
Recently we've been trialling NewNet 0.9 on the BunnyTrack.net server.
I am very impressed by the positive effect it has on lagginess/smoothness of movement, but unfortunately it appears to conflict with a number of features of BT maps and/or BT mods.
Issues we've found are:
• Lots of problems with movers which could potentially allow cheating. Movers such as lifts will start to move earlier or later for different players, depending on the player's ping. Players with higher ping (e.g. 200ms) can technically gain "(200ms) more time" standing on movers which fall into lava (example: small pillars which descend into lava on CTF-BT-SpeedOfLight.unr).
• Problems with shoot Triggers (TT_Shoot) not working. Some work, and some don't. Examples which don't work: CTF-BT-TargetEng-v3.unr, target #4 doesn't work but previous targets do. CTF-BT-Absolution][.unr, first shoot target in first room (when you dodge around the corner) doesn't always work. Seems to affect targets which are recessed inside holes. Tried with ServerActors=NewNetIGv0_9.NewNetIG both enabled and disabled.
• Rotating movers: player view doesn't rotate with the mover. Example: CTF-BT-Absolution][.unr again. Very first mover as soon as you spawn. Jump on it, and you don't rotate with the mover.
• DelayedTeleporter no longer work properly. Example: first "teleporter cubicle" in the 3rd room of CTF-BT-Aperture.unr.
• Crosshair disappears shortly after joining. I assume it's replaced by NewNet. It re-appears after a delay, after which time crosshair scaling (done by the "Custom Crosshair Scale" CCHS mod) no longer works and the Newnet crosshair is huge/unscaled.
• BT Checkpoints are semi-broken. When respawning at a checkpoint, player view rotation is not restored properly.
• "Admin jump" does not work when logged in as admin (without NewNet, this command allows admins to "fly" through the air): DoubleJump|JumpRel|walk|jump
• Cow skin does not work.
• Some people having issues displaying/rendering the Instagib rifle. It appears "partially rendered":
Is the original author TimTim still active? Or is anyone else developing NewNet who can help us?
We would really love to use NewNet but obviously these bugs are very serious for a gametype which is based around movement/movers/triggers.
Cheers