Portalgun
Posted: Fri Aug 24, 2018 7:56 pm
yo,
about 6 months ago i stopped working on this (almost finished) Portalgun, now id like to pick it up again and finish it.
this is the first weapon that ive created in UT, ive learned a lot while making it and eventually got most of the functionality working, but got stuck at a few minor bugs which i couldnt seem to solve by myself.
now while i start again to try and fix these minor bugs, id like to have tips and advice on how to fix them.
https://github.com/OwYeaW/BTPlusPlusTou ... TPortalGun
bugs:
occasionally the server crashed because of some (yet) unknown reasons
besides the 4 bugs, im looking for possible improvements of the portal's visuals
it would be great if you could look through the portals like its a warpzone
it (kinda) has been done already in Unreal v227j:
would something like this be possible in UT?
btw, anyone is free to use my work, if you like to try the portalgun, heres a download link: https://cdn.discordapp.com/attachments/ ... _beta_v1.u
about 6 months ago i stopped working on this (almost finished) Portalgun, now id like to pick it up again and finish it.
this is the first weapon that ive created in UT, ive learned a lot while making it and eventually got most of the functionality working, but got stuck at a few minor bugs which i couldnt seem to solve by myself.
now while i start again to try and fix these minor bugs, id like to have tips and advice on how to fix them.
https://github.com/OwYeaW/BTPlusPlusTou ... TPortalGun
bugs:
- - 1st person weapon animations + rate of fire are not properly working online; there is basically no rate of fire and you can interrupt the playing fire animation to shoot again
offline it works fine; while holding fire, once the fire animation is finished it will fire again
(this bug also causes the weapon to get jammed and unable to shoot when a player shoots asap after picking up the weapon, probably a known bug? fire states? replication/simulation?)
- Fire/Hit effects doesnt work properly online, other players are unable to see your fire/hit effects (again replication/simulation issue?
- Water -> Land teleporting bug
this seems to happen only online; when a player uses a portal underwater to exit a portal out of the water, the player doesnt get teleported at the exit portal, but somewhere between the entry and exit portal
i remember that ive tried many different ways of code to teleport the player, but nothing seemed to fix this bug
- dropped weapons should be "teleportable" and spawned weapons shouldnt (how to distinguish between them)
i remember trying different ways of coding to have this done, but didnt get this properly working yet
occasionally the server crashed because of some (yet) unknown reasons
besides the 4 bugs, im looking for possible improvements of the portal's visuals
it would be great if you could look through the portals like its a warpzone
it (kinda) has been done already in Unreal v227j:
would something like this be possible in UT?
btw, anyone is free to use my work, if you like to try the portalgun, heres a download link: https://cdn.discordapp.com/attachments/ ... _beta_v1.u