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/* **************************************************************************
- WeaponHitEffect -
************************************************************************** */
class UTEP_WeaponHitEffect extends Effects;
var Texture LowDetailTexture;
var int FatnessOffset;
/* ========= START ========= */
simulated function Destroyed()
{
Super.Destroyed();
}
simulated function PostBeginPlay() {
}
simulated function Timer()
{
local int TeamNum;
}
simulated function Tick(float DeltaTime)
{
// setlocation(owner.location);
mesh=owner.mesh;
drawscale=owner.drawscale;
}
/* ========= END ========= */
defaultproperties
{
LowDetailTexture=FireTexture'UnrealShare.Effect3.fireeffect3a'
FatnessOffset=29
bAnimByOwner=True
bOwnerNoSee=True
bNetTemporary=False
bTrailerSameRotation=True
LifeSpan=0.40
LODBias=15.00
Texture=FireTexture'UnrealShare.Belt_fx.Invis.Invis'
Skin=FireTexture'UnrealShare.Belt_fx.Invis.Invis'
ScaleGlow=10.00
AmbientGlow=255
Fatness=150
bUnlit=True
bMeshEnviroMap=True
}