This is a superhero skin:
https://unrealarchive.org/skins/unreal- ... 330a5.html
I didn't make it, but I tried it and it's flawed.
.int file is setup as though it has team colors...
Object=(Name=SGirl_Supergirl.sgdr1,Class=Texture,Description="Supergirl")
Object=(Name=SGirl_Supergirl.sgdr1T_1,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr1T_3,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr1T_2,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr1T_0,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr2,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr2T_1,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr2T_3,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr2T_2,Class=Texture)
Object=(Name=SGirl_Supergirl.sgdr2T_0,Class=Texture)
...slightly out of order, though that shouldn't matter.
But none of the team colors work in-game, and the .utx is so small I doubt it has any within it.
Skin is from SilverFox, who also made:
https://unrealarchive.org/skins/unreal- ... 3cfa3.html
Same basic setup, haven't tried it but I suspect it doesn't work either.
Just saying... it says both have team colors on their entries, and I can't help but wonder if the skinner thought UT automatically made team colors for a well setup .int file.