Ogg for UT?
Posted: Tue May 26, 2020 3:44 pm
Hi All,
A friend has composed a really nice song for my latest map (DM-Castellum). The song is quite long with 6 minutes and converted into a umx from a 32 khz 16 it file results in a 36MB file...
On the one hand this file size is nowadays not really a show stopper but it is also not very convenient on the other hand as well.
I ve read that there is now also ogg support in Unreal and I tried to use it in UT as well. Unfortunately this appears not to be working for UT by default.
In this forum when I searched for ogg support I also found that apparently someone created a new audio renderer capable of handling ogg files (or ogg in UMX)
My question is is anyone using this?
And if yes, is there a possibility to find out with a script if a player has a compatible renderer installed and defined and then to automatically switch over to the better quality ogg music track?
A friend has composed a really nice song for my latest map (DM-Castellum). The song is quite long with 6 minutes and converted into a umx from a 32 khz 16 it file results in a 36MB file...
On the one hand this file size is nowadays not really a show stopper but it is also not very convenient on the other hand as well.
I ve read that there is now also ogg support in Unreal and I tried to use it in UT as well. Unfortunately this appears not to be working for UT by default.
In this forum when I searched for ogg support I also found that apparently someone created a new audio renderer capable of handling ogg files (or ogg in UMX)
My question is is anyone using this?
And if yes, is there a possibility to find out with a script if a player has a compatible renderer installed and defined and then to automatically switch over to the better quality ogg music track?