Took generic UT textures, with a bit of eye work, and slapped them together. Overall build time about 20 minutes, with another 5 for troubleshooting as the arms and head didn't show up right the first time.
Editing tools: Microsoft Paint and Windows Notepad, ThumbsPlus for graphic conversions... it's easier to edit on .png files as True Color, then back to 256 Colors .pcx files.
Making UT skins that're not at all detailed take virtually no time. The more detailed ones take a bit longer, especially when I'm moody... and a pandemic is very much a moody time.
I give you the Mush Man, as it looks mushy.
Enjoy!
https://www.mediafire.com/file/1kk4xqam ... r_Mush.zip
Mush Man (download)
- EvilGrins
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Mush Man (download)
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
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Re: Mush Man (download)
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Mush Man (download)
Not sponsored by MotionTwin. Nor by the Mush Match dev team (in short me).
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction