I should say that I'm using xc_25b for version 469b & XC_MonsterHunt_1_02 on Windows 10
Code: Select all
Log: Log file open, 05/06/21 16:04:49
Critical: FCollisionHash::ActorLineCheck
Critical: CheckWithActors
Critical: ULevel::MultiLineCheck
Critical: ULevel::Trace
Critical: AXC_Engine_Actor::execNavigationActors
Critical: UObject::ProcessEvent
Critical: (XC_Engine_Actor MH-Lonely][.XC_Engine_Actor0, Function XC_Engine.XC_Engine_Actor.FindPathToward_Event)
Critical: RouteMapperEvent
Critical: UXC_CoreStatics::MapRoutes
Critical: UXC_CoreStatics::execMapRoutes
Critical: (MH-Lonely][.Titan0 Engine.Pawn.FindPathToward)
Critical: AXC_Engine_Actor::GNativeScriptWrapper
Critical: (MH-Lonely][.Titan0 UnrealShare.ScriptedPawn.FindBestPathToward)
Critical: (MH-Lonely][.Titan0 UnrealShare.ScriptedPawn.Hunting.PickDestination)
Critical: AActor::ProcessState
Critical: Object Titan MH-Lonely][.Titan0, Old State State UnrealShare.ScriptedPawn.Hunting, New State State UnrealShare.ScriptedPawn.Hunting
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UXC_GameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop