I see lines like this:
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#exec MESHMAP SETTEXTURE MESHMAP=PulseGunL NUM=1 TEXTURE=Botpack.Ammocount.Ammoled
#exec MESHMAP SETTEXTURE MESHMAP=PulseGunL NUM=2 TEXTURE=JPulseGun_02
#exec MESHMAP SETTEXTURE MESHMAP=PulseGunL NUM=3 TEXTURE=JPulseGun_03
Would I just set the actor's "Texture" property to the new texture I have created after importing?
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Texture = Texture'MyPackage.Skins.MyTex_JPulseGun_02';
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#exec TEXTURE IMPORT NAME=MyTex_JPulseGun_02 FILE=Textures\Weapons\MyTex_JPulseGun_02.png GROUP="Skins" FLAGS=2 MIPS=OFF