UnrealScript and UnrealEd full guides
Posted: Thu Sep 02, 2021 2:16 am
So, given that I am about to start some stuff again in UScript, to be used in the map I am about to create for the new mapping contest, I have been digging through my old "treasure boxes" (external HDDs and such) looking for my old tools to see what I would need.
During this small endeavor, I have found some interesting resources I had sitting here for several years, which I am not sure if the community is aware of them or even if they are hosted anywhere.
The first resource I found, is a 47MB help file entitled The Complete Unreal Ed Reference Guide, which you can download from here: This "guide" is actually full documentation in many aspects, in a format which you can easily navigate by, search for, etc, covering almost everything about developing for the game, not only UnrealEd, but also UnrealScript, some C++ stuff, formats, etc, etc, everything you may imagine.
It also contains documentation written by Epic itself, not only by Tim, but also 7 other Epic employees (Erik, Steve, etc, totalling 8 Epic developers' worth of documentation and contributions as well).
Which means that probably a lot of the questions you may have in your mind about mapping, modding and etc, may be already covered by this guide alone.
And if you're giving your first steps into mapping, or modding, or both, then this guide is probably the first thing you should read.
The second resource I found was much smaller, but may also come in handy for modders: It's an old DOC file, which has a 144 pages long tutorial just about UnrealScript.
If you open in a modern document editor, you will see the formatting is not really the best, so it's not as easy to read or navigate, but it contains a LOT of info covering a LOT of stuff about the language and many of the objects.
So for modders currently discovering the engine, and even those still starting to script for the game, this could also be a good resource.
Other than this, I found a personal ZIP file of mine which I called "UT_Developer_Essentials_Pack", which is a zip with all the important tools that I used and which I believed to be absolutely essential, and also hard to find or in danger of disappearing.
It is a bit cluttered with a lot of tools which are long outdated, with much better alternatives nowadays, but I may take this chance to later on build a ZIP file with all the essential tools which are still important nowadays and which most do not know about their existence.
Stuff like LithUnwrap, UMake, UnCodex, UnrealFX, UTPT and Bright, but I will need to dig a bit deeper into finding the rest of the stuff I used or am going to use now.
During this small endeavor, I have found some interesting resources I had sitting here for several years, which I am not sure if the community is aware of them or even if they are hosted anywhere.
The first resource I found, is a 47MB help file entitled The Complete Unreal Ed Reference Guide, which you can download from here: This "guide" is actually full documentation in many aspects, in a format which you can easily navigate by, search for, etc, covering almost everything about developing for the game, not only UnrealEd, but also UnrealScript, some C++ stuff, formats, etc, etc, everything you may imagine.
It also contains documentation written by Epic itself, not only by Tim, but also 7 other Epic employees (Erik, Steve, etc, totalling 8 Epic developers' worth of documentation and contributions as well).
Which means that probably a lot of the questions you may have in your mind about mapping, modding and etc, may be already covered by this guide alone.
And if you're giving your first steps into mapping, or modding, or both, then this guide is probably the first thing you should read.
The second resource I found was much smaller, but may also come in handy for modders: It's an old DOC file, which has a 144 pages long tutorial just about UnrealScript.
If you open in a modern document editor, you will see the formatting is not really the best, so it's not as easy to read or navigate, but it contains a LOT of info covering a LOT of stuff about the language and many of the objects.
So for modders currently discovering the engine, and even those still starting to script for the game, this could also be a good resource.
Other than this, I found a personal ZIP file of mine which I called "UT_Developer_Essentials_Pack", which is a zip with all the important tools that I used and which I believed to be absolutely essential, and also hard to find or in danger of disappearing.
It is a bit cluttered with a lot of tools which are long outdated, with much better alternatives nowadays, but I may take this chance to later on build a ZIP file with all the essential tools which are still important nowadays and which most do not know about their existence.
Stuff like LithUnwrap, UMake, UnCodex, UnrealFX, UTPT and Bright, but I will need to dig a bit deeper into finding the rest of the stuff I used or am going to use now.