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Re: MH-XV-GiranTown2021

Posted: Thu Apr 20, 2023 11:43 am
by Buggie
It is not same maps. They different.   
Auto merged new post submitted 7 hours 39 minutes later
v4

- fix open door mistake.

Updated in first post: viewtopic.php?t=15020

Re: MH-XV-GiranTown2021

Posted: Thu Apr 20, 2023 10:14 pm
by Red_Fist
Yes you should use my version, was MH though, seems too small for vehicles somehow.

I see. you could surround the empty map with a brush then deintersect to at least get an outline of the whole thing.

Re: MH-XV-GiranTown2021

Posted: Mon Apr 24, 2023 8:20 pm
by Red_Fist
Aoos, you could take my version and do a scale map on it and then remake the mechanics.

Re: MH-XV-GiranTown2021

Posted: Thu Sep 28, 2023 8:59 pm
by Barbie
Found a small issue: the event chain "Trigger14 -> Dispatcher10 -> Mover15, Monsterevent10" lifts the MonkStatue0 and shows signs with mapper name and "dedicated to..." but Monsterevent10 has message "You Found a Redeemer". But no Redeemer. :lol:
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Wait... There is WarheadLauncher0 but without a mesh. :omfg: So false alarm then.

Re: MH-XV-GiranTown2021

Posted: Thu Sep 28, 2023 11:51 pm
by OVH
Barbie wrote: Thu Sep 28, 2023 8:59 pm But no Redeemer. :lol:
Wait... There is WarheadLauncher0 but without a mesh. :omfg: So false alarm then.
There is a redeemer you can take it but it is invisible :wink: