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Re: MH-XV-GiranTown2021
Posted: Thu Apr 20, 2023 11:43 am
by Buggie
It is not same maps. They different.
Auto merged new post submitted 7 hours 39 minutes later
v4
- fix open door mistake.
Updated in first post:
viewtopic.php?t=15020
Re: MH-XV-GiranTown2021
Posted: Thu Apr 20, 2023 10:14 pm
by Red_Fist
Yes you should use my version, was MH though, seems too small for vehicles somehow.
I see. you could surround the empty map with a brush then deintersect to at least get an outline of the whole thing.
Re: MH-XV-GiranTown2021
Posted: Mon Apr 24, 2023 8:20 pm
by Red_Fist
Aoos, you could take my version and do a scale map on it and then remake the mechanics.
Re: MH-XV-GiranTown2021
Posted: Thu Sep 28, 2023 8:59 pm
by Barbie
Found a small issue: the event chain "Trigger14 -> Dispatcher10 -> Mover15, Monsterevent10" lifts the MonkStatue0 and shows signs with mapper name and "dedicated to..." but Monsterevent10 has message "You Found a Redeemer". But no Redeemer.
________________________________________________________________________________
Wait... There is WarheadLauncher0 but without a mesh.
So false alarm then.
Re: MH-XV-GiranTown2021
Posted: Thu Sep 28, 2023 11:51 pm
by OVH
Barbie wrote: ↑Thu Sep 28, 2023 8:59 pm
But no Redeemer.
Wait... There is WarheadLauncher0 but without a mesh.
So false alarm then.
There is a redeemer you can take it but it is invisible