Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 7135b.html
MH-SkaarjBase
- EvilGrins
- Godlike
- Posts: 9803
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
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Re: MH-SkaarjBase
You know, if you like converting AS to MH as much as you seem, there's a larger Skaarj map you might try.
Have to look it up, got a lot of AS but I don't play it as much as I used to.
Have to look it up, got a lot of AS but I don't play it as much as I used to.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: MH-SkaarjBase
v1
- fix position of one very important (c) evil gasbag
Updated at first post: viewtopic.php?f=5&t=15152
- fix position of one very important (c) evil gasbag
Updated at first post: viewtopic.php?f=5&t=15152
Re: MH-SkaarjBase
That door (mover) looks really puzzled.
A lot of doors (movers) look messy.
Automatically merged
"If Origin not in center it be not in center." --Buggie
Re: MH-SkaarjBase
Yes. Because I transform permanently all movers. If not do that, transformed movers not solid and not match collision shape with visible shape.
So You can walk from it (in AS map )
So I transform and correct align in editor. In editor it is fine. But in game no.
https://github.com/OldUnreal/UnrealTour ... issues/784
Sorry. I not able blindly edit align with 100 times reload to game for see how it is really look like.
So it be as now until editor not allow normally fix it. :/
This count all movers for all maps.
On some new maps I even left bad transformed movers if this not affect gameplay, for not mess with align.
So You can walk from it (in AS map )
So I transform and correct align in editor. In editor it is fine. But in game no.
https://github.com/OldUnreal/UnrealTour ... issues/784
Sorry. I not able blindly edit align with 100 times reload to game for see how it is really look like.
So it be as now until editor not allow normally fix it. :/
This count all movers for all maps.
On some new maps I even left bad transformed movers if this not affect gameplay, for not mess with align.