CTF-XV-EdgeClassic-RezQ-MIA

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Buggie
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Joined: Sat Mar 21, 2020 5:32 am

CTF-XV-EdgeClassic-RezQ-MIA

Post by Buggie »

Convert from UT2004 for CTF with X-Vehicles this map:
VCTF-EdgeClassic-RezQ-MIA-Rev-5

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Spoiler
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This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
CTF-XV-EdgeClassic-RezQ-MIAv3.7z
(17.95 MiB) Downloaded 9 times
Last edited by Buggie on Sat Sep 09, 2023 10:16 am, edited 4 times in total.
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OjitroC
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Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Post by OjitroC »

Another interesting map - the jump is great fun :tu:

There's a fatal BSP hole in one of the lower walkways - from the Red base, the walkway on the righthand side, the hole is at the end of the walkway where it joins the entrance/wall of the Blue side/base.
Rajplu
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Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Post by Rajplu »

Hey, this is my first post.
I found holes in the footbridges.
From the blue base there is a plank on the left, at the bottom, next to the armor.
The same is true above on the right, next to the armor.
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Buggie
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Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Post by Buggie »

v1

- Fix bridges holes (at least 2, but All bridges now fully backed by BlockAll).
- Better cenered smoke generators in tubes.

Update in first post: viewtopic.php?f=5&t=15338
Buggie
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Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Post by Buggie »

v2

- Improve FPS.
- Allow jump backward.
- Fix issues.
- Simplify geometry.
- Better bots paths weights.

Updated in first post: viewtopic.php?f=5&t=15338
Buggie
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Posts: 2751
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-EdgeClassic-RezQ-MIA

Post by Buggie »

v3

- Improve paths.
- Add location names.
- Fix BSP issues.

Now need XVehicles at least v59 for load.

Update in first post: viewtopic.php?t=15338
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