Re: UT SDK for Coding
Posted: Tue Jan 10, 2023 1:34 pm
Wow, thats some great news. I highly appreciate your effort you've put in your experimental coding.The_Cowboy wrote: ↑Tue Jan 10, 2023 7:51 am Got even bigger issues with silent switch (not saying that is related )Code: Select all
the_cowboy@quark:~/Unreal Tournament GOTY/System$ sudo ./ucc-bin make silent WARNING: using preference directory: /root/.utpg/System/ WARNING: Using system ini file: /home/the_cowboy/Unreal Tournament GOTY/System/UnrealTournament.ini WARNING: Using user ini file: /home/the_cowboy/Unreal Tournament GOTY/System/User.ini ======================================= ucc.exe: UnrealOS execution environment Copyright 1999 Epic Games Inc ======================================= --------------------Core-------------------- --------------------Engine-------------------- --------------------Editor-------------------- --------------------UWindow-------------------- --------------------Fire-------------------- --------------------IpDrv-------------------- --------------------UWeb-------------------- --------------------UBrowser-------------------- --------------------UnrealShare-------------------- --------------------UnrealI-------------------- --------------------UMenu-------------------- --------------------IpServer-------------------- --------------------Botpack-------------------- --------------------UTServerAdmin-------------------- --------------------UTMenu-------------------- --------------------UTBrowser-------------------- --------------------ChatDiamond-------------------- terminate called after throwing an instance of 'wchar_t*' Developer Backtrace: [ 1] /home/the_cowboy/Unreal Tournament GOTY/System/Core.so(_Z12HandleSignali+0x222) [0x7ff59addd8c2] [ 2] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7ff59aa0b520] [ 3] /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x12c) [0x7ff59aa5fa7c] [ 4] /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7ff59aa0b476] [ 5] /lib/x86_64-linux-gnu/libc.so.6(abort+0xd3) [0x7ff59a9f17f3] [ 6] /home/the_cowboy/Unreal Tournament GOTY/System/Core.so(+0x4a07b) [0x7ff59ad4607b] [ 7] /home/the_cowboy/Unreal Tournament GOTY/System/Core.so(_ZN10__cxxabiv111__terminateEPFvvE+0x6) [0x7ff59adf31a6] [ 8] /home/the_cowboy/Unreal Tournament GOTY/System/Core.so(+0xf7211) [0x7ff59adf3211] [ 9] /home/the_cowboy/Unreal Tournament GOTY/System/Core.so(+0xf7364) [0x7ff59adf3364] [10] /home/the_cowboy/Unreal Tournament GOTY/System/Core.so(+0xbd2ef) [0x7ff59adb92ef] [11] ./ucc-bin() [0x4074b7] [12] ./ucc-bin() [0x406d63] [13] /lib/x86_64-linux-gnu/libc.so.6(+0x29d90) [0x7ff59a9f2d90] [14] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x80) [0x7ff59a9f2e40] [15] ./ucc-bin() [0x4054aa] Signal: SIGIOT [iot trap] Aborting. Signal: SIGIOT [iot trap] History: (no backtrace available.) Exiting due to error
Success!Automatically merged
Few things to note:
- The uscript compiled binary is generated in /home/.utpg/System (yeah .utpg ). My mistake, should have seen the first line.
I am now versed with multiplatform native support for UT mods, except MacOS for which, ahem, seems no one has practical answer!
- If you don't delete the .u package, next compile is gonna crash with the message shown previously.
At least a Linux Build is within our grasp now.
Whats that ChatDiamond native mod you've tested Linux/Mac Builds with? Seems like a Chat Plugin?