EDIT 9-29-2023 The play testers have given it the go ahead. So, here is the map
https://www.ut99maps.net/maps/sniper/DM ... Bridge.zip
Death match, full bot support (The bots do not access the teleporters as I did not think it needful for them to do so, but they should go everywhere else.)
As always feedback is welcome. I hope you all find the map interesting and enjoyable.
END EDIT
An early look at a map I am currently working on. Debating whether I will release two versions, DM and CTF. If I do there will be differences between the two. Still needs much work in all areas: Lighting, pathing, pick-up placement, skybox, some additional brushwork, etc. Just wanted to put a sneak peak for your viewing pleasure. I guess that last statement is relative huh? You decide for yourself.
DM- DS Tower Bridge - RELEASED
DM- DS Tower Bridge - RELEASED
Last edited by browndl on Tue Oct 03, 2023 11:57 am, edited 2 times in total.
UT99 DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
Re: WIP-Tower Bridge
wow, interesting theme! if you go for ctf please ensure to be multipath to reach flag in each flagbase to make the map more unpredictable in terms of gaming. (it could fit as dom with 3 point.
idea: For dom....What about making those bridge elevators being set in a sort of timer lifting up in for example 60 seconds and then lift down (repeating the process) to protect and unprotect node link?
pd: browndl, maybe could interesting if you put in your signature all your work done to date in ut so anyone can download your great maps. What do you think?
idea: For dom....What about making those bridge elevators being set in a sort of timer lifting up in for example 60 seconds and then lift down (repeating the process) to protect and unprotect node link?
pd: browndl, maybe could interesting if you put in your signature all your work done to date in ut so anyone can download your great maps. What do you think?
Re: WIP-Tower Bridge
Yes, two versions would be good - there seems to be at least three routes from one side of the bridge to the other (possibly five?) - the one over the partially raised sections would require use of jump boots/xloc of course but that's OK.
Re: WIP-Tower Bridge
It reminds a bit of the map DM-UK-Tower-Bridge2013 that we have on our sniper-server
Re: WIP-Tower Bridge
Looks like we started looking at the same bridge.
UT99 DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
- darkbarrage99
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Re: WIP-Tower Bridge
So, just about finished with the Deathmatch map. Last clip before release. Had some bsp issues pop up that required some architectural changes.
UT99 DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
Re: WIP-Tower Bridge
Wow, very cool, this looks like an excellent candidate for that "sphere skybox" thread, thing-tool. I got to give that thing a try.
Binary Space Partitioning
Re: WIP-Tower Bridge
i had a fap-fap sense and had to go to bath...wow sexy map!
pd:its huge, maybe a ctf version for this map?
pd2: it's a pity that this unreal engine shows that ugly edge on that skybox. It would be less noticeable that skyline that could be somewhat hidden with a kind of dense fog surrounding all that bridge but letting you see that skybox-city with the naked eye.
pd:its huge, maybe a ctf version for this map?
pd2: it's a pity that this unreal engine shows that ugly edge on that skybox. It would be less noticeable that skyline that could be somewhat hidden with a kind of dense fog surrounding all that bridge but letting you see that skybox-city with the naked eye.
Re: WIP-Tower Bridge
Thanks for all the comments everyone. The map will be released as soon as the play testers are finished with it. A CTF version is planned and in the works.
UT99 DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
Re: DM- DS Tower Bridge - RELEASED
As always, an enjoyable map to play. Plenty of possibilities for close, mid and long range combat - good connectivity, easy to get around. Good atmosphere, plenty of appropriate ambient sounds. One of the best 'bridge' maps - superior in design, layout, texturing, etc to the two well-known UK bridge maps, for example, and, unlike many bridge maps, the focus is entirely on the bridge eschewing inclusion of parts of the adjoining urban area
Pity about the skybox , though that does not, of course, detract from the gameplay.
Pity about the skybox , though that does not, of course, detract from the gameplay.
Re: DM- DS Tower Bridge - RELEASED
Wow! This has to be the most positive review of a map that I have received. I am glad you find it enjoyable. Thank you for taking the time to comment.OjitroC wrote: ↑Sat Sep 30, 2023 7:40 pm As always, an enjoyable map to play. Plenty of possibilities for close, mid and long range combat - good connectivity, easy to get around. Good atmosphere, plenty of appropriate ambient sounds. One of the best 'bridge' maps - superior in design, layout, texturing, etc to the two well-known UK bridge maps, for example, and, unlike many bridge maps, the focus is entirely on the bridge eschewing inclusion of parts of the adjoining urban area
Pity about the skybox , though that does not, of course, detract from the gameplay.
Auto merged new post submitted 2 minutes later
Also, believe it or not, I was not aware of the other tower bridge maps until I had already started building mine.
UT99 DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike