Page 1 of 1

MH-TrifleHavock][

Posted: Fri Oct 06, 2023 9:32 am
by Buggie
MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... 0e833.html
Shot00705.jpg
Shot00706.jpg
Shot00707.jpg
Shot00708.jpg
Shot00709.jpg
Shot00710.jpg
Shot00711.jpg
Shot00712.jpg
Shot00713.jpg
MH-TrifleHavock][v0.7z
(821.97 KiB) Downloaded 29 times

Re: MH-TrifleHavock][

Posted: Fri Oct 06, 2023 2:26 pm
by OjitroC
Another nice small MH map conversion :gj:

I hate autocannon in MH maps so I took it out but looking at the default properties, the projectile is Botpack.PlasmaSphere - however it did not appear, to me at least, to be firing this?

In passing and only partly related to the map itself - when running MapChecker on the map, I got four lines of

Code: Select all

ScriptWarning: MapChecker Transient.MapChecker0 (Function MapChecker.MapChecker.checkXV:005F) Accessed None 'W'
I have noticed this once or twice previously when checking other maps (these were not maps that contained XVehicles 'stuff'). Just curious why one gets that warning?

There's also this

Code: Select all

MapChecker: NavigationPoint without in (not reachable) or out (trap) paths:
MapChecker: InventorySpot1078 markedItem = MedBox20 no in
but that probably isn't that important.

Re: MH-TrifleHavock][

Posted: Fri Oct 06, 2023 4:15 pm
by Buggie
Minigun cannon fire not with projectiles, so not matter what set here.

Yes, it is issue with MapChecker. Fixed in latest update.

I always run my conversions with MapChecker.
This one message not really matter, since monsters not collect inventory and bots in MH useless and not need Inventory too.

Re: MH-TrifleHavock][

Posted: Fri Oct 06, 2023 9:43 pm
by OjitroC
Played right through the map - good fun :tu:

Found these in the log

Code: Select all

Log: SteelBarrel MH-TrifleHavock][v0.SteelBarrel0 (State UnrealShare.SteelBarrel.Animate:0008) PlayAnim: Sequence 'Normal' not found in Mesh 'Skaarjw'
and about 8 lines of

Code: Select all

ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'

Re: MH-TrifleHavock][

Posted: Thu Nov 09, 2023 10:45 pm
by Barbie
OjitroC wrote: Fri Oct 06, 2023 9:43 pm and about 8 lines of

Code: Select all

ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
That's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?

Re: MH-TrifleHavock][

Posted: Fri Nov 10, 2023 12:38 am
by Red_Fist
Barbie wrote: Thu Nov 09, 2023 10:45 pm
OjitroC wrote: Fri Oct 06, 2023 9:43 pm and about 8 lines of

Code: Select all

ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
That's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?

The arrow for the directional spawnpoints aims and guides them, :lol:

Re: MH-TrifleHavock][

Posted: Fri Nov 10, 2023 12:52 am
by EvilGrins
OjitroC wrote: Fri Oct 06, 2023 2:26 pmI hate autocannon in MH maps so I took it out but looking at the default properties, the projectile is Botpack.PlasmaSphere - however it did not appear, to me at least, to be firing this?
Those can be annoying, might be less so if they shot small monsters. Can pupae be fired as a projectile?

Re: MH-TrifleHavock][

Posted: Fri Nov 10, 2023 1:06 am
by Barbie
Red_Fist wrote: Fri Nov 10, 2023 12:38 am
Barbie wrote: Thu Nov 09, 2023 10:45 pm
OjitroC wrote: Fri Oct 06, 2023 9:43 pm and about 8 lines of

Code: Select all

ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
That's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?

The arrow for the directional spawnpoints aims and guides them, :lol:
Spawning a GuardedWarShell from a SpawnPoint will spit out the above Accessed None and the WarShell explode immediately.