MH-TrifleHavock][
Posted: Fri Oct 06, 2023 9:32 am
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ScriptWarning: MapChecker Transient.MapChecker0 (Function MapChecker.MapChecker.checkXV:005F) Accessed None 'W'
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MapChecker: NavigationPoint without in (not reachable) or out (trap) paths:
MapChecker: InventorySpot1078 markedItem = MedBox20 no in
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Log: SteelBarrel MH-TrifleHavock][v0.SteelBarrel0 (State UnrealShare.SteelBarrel.Animate:0008) PlayAnim: Sequence 'Normal' not found in Mesh 'Skaarjw'
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ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
That's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?OjitroC wrote: ↑Fri Oct 06, 2023 9:43 pm and about 8 lines ofCode: Select all
ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
Barbie wrote: ↑Thu Nov 09, 2023 10:45 pmThat's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?OjitroC wrote: ↑Fri Oct 06, 2023 9:43 pm and about 8 lines ofCode: Select all
ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
Those can be annoying, might be less so if they shot small monsters. Can pupae be fired as a projectile?
Spawning a GuardedWarShell from a SpawnPoint will spit out the above Accessed None and the WarShell explode immediately.Red_Fist wrote: ↑Fri Nov 10, 2023 12:38 amBarbie wrote: ↑Thu Nov 09, 2023 10:45 pmThat's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?OjitroC wrote: ↑Fri Oct 06, 2023 9:43 pm and about 8 lines ofCode: Select all
ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
The arrow for the directional spawnpoints aims and guides them,