Recently players got negative score in a map and idk why. I suspect wired setting for a pickup item somewhere but I don't want to look through hundreds items manually. So I got the idea to inspect the exported T3D file, because only modified settings are written to it. If unneeded lines were left out, there may be a result like
Begin Actor Class=Brush Name=Brush202
PostScale=(Scale=(X=0.515625,Y=0.484375,Z=1.159108),SheerAxis=SHEER_ZX)
Begin Actor Class=UT_ShieldBelt Name=ut_shieldbelt0
Charge=1000
...
which shows unusual setting.
Anyone willing to code such in any language?