player inventory in a map
player inventory in a map
I had the idea of removing the trans locator in a specific map, is this in the player inventory and where can i find this in UnrealEditor?
Re: player inventory in a map
Not sure, it should be in inventory.
Problem is it's those damn mutators that put the stuff back in.
In UT2004 I had to make it so the mutator can't work.
Problem is it's those damn mutators that put the stuff back in.
In UT2004 I had to make it so the mutator can't work.
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- EvilGrins
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Re: player inventory in a map
Transloc isn't inventory, per se.
Before you go into game it's an option, you can either click to allow it or don't not to get it at all for anyone.
Before you go into game it's an option, you can either click to allow it or don't not to get it at all for anyone.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: player inventory in a map
i want this server side (hosted by gameservers), per map basis, can it be done?
Re: player inventory in a map
I think the way I see it when I play UT is you need two servers in the list, like say a ctf and a dm. but your one list server trans off. not per map.
my guess
my guess
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Re: player inventory in a map
It is possible for example with a server side mutator that checks the name of the loaded map and then either modifies server's settings ('UseMHTranslocator' in package MonsterHunt2Gold for example) or by function CheckReplacement().
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: player inventory in a map
ok yeah i think i understand
what about MapVoteLAv2 , looks like this will do it for every map on a gametype, wondering if i can do it map specific... anyone with experience ?