MH-Tropica

Tutorials and discussions about Mapping - Introduce your own ones!
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Buggie
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Posts: 2749
Joined: Sat Mar 21, 2020 5:32 am

MH-Tropica

Post by Buggie »

MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... 59656.html
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MH-TropicaV0.7z
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Barbie
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Posts: 2808
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-Tropica

Post by Barbie »

Allow me to suggest two things:
  • move the Slith away from the bay - they kill you within seconds after player spawn
  • the Titan behind the heli is useless: all his thrown stones are blocked by the heli
my MapPatcher code

Code: Select all

if (FindActorByName('WaterTitan1', A, 'WaterTitan')) // useless behind heli, move
	if (A.SetLocation(vect(-1332, 2667, 680)))
		PatchCount++;

foreach AllActors(class'Slith', slith) // #=38
	if (slith.Location.y >= 4120) // clear the beach, #=16
		if (slith.Event == '')
			if (slith.Destroy()) // #=33
			{
				logger(LOG_Debug, "PatchMap_MH_Tropica", slith @ "removed");
				PatchCount++;
			}

if (FindActorByName('Trigger30', A, 'LastDone'))
	if (A.SetCollisionSize(22, A.CollisionHeight)) // Mapper's choice: radius = 128
		PatchCount++;
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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