MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... 02aec.html
MH-AmorMonsters
Re: MH-AmorMonsters
Some remarks:
- LevelInfo0.Title is still "AS-AmorMonsters"
- multiple
I recommend putting the name of the looped animation into FortStandardMH's properties so that it can be changed easily.(Function MH-AmorMonstersV0.FortStandardMH.PostBeginPlay:00A2) LoopAnim: Sequence 'Wave' not found in Mesh 'CapitalU' - beginning with only enforcer is a nightmare
Last edited by Barbie on Wed Jan 24, 2024 10:08 am, edited 1 time in total.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- EvilGrins
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Re: MH-AmorMonsters
I get this is a conversion of an Assault map, but I don't see why this is on a MonsterHunt map:
For that matter, I'm not even sure why that would be on an Assault map.
Signs like that are intended for Deathmatch, doesn't make sense under any other gametype.
For that matter, I'm not even sure why that would be on an Assault map.
Signs like that are intended for Deathmatch, doesn't make sense under any other gametype.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: MH-AmorMonsters
Try out the original AS version.
EDIT: Now I've understood that you wondered about the ScriptedTexture (sign). Why is it there? Because the mapper can.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- EvilGrins
- Godlike
- Posts: 9765
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: MH-AmorMonsters
Could've changed the text to something other than who has the highest score updates.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins