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skin does not show up

Posted: Sun Feb 11, 2024 12:14 am
by Baardman
Can someone please help me, i made a skin for ggmale with skinmaker but it does not show up, i tried in 2 different installations, but none of them work.
the >INT and .UTX files are placed in the correct folders.

This is the .INT files contents Skinmaker made

Code: Select all

[Public]
Object=(Name=ggmale2Skins_goggins.gmal1goggins,Class=Texture,Description="goggins")
Object=(Name=ggmale2Skins_goggins.gmal2,Class=Texture)
Object=(Name=ggmale2Skins_goggins.gmal3,Class=Texture)
Object=(Name=ggmale2Skins_goggins.gmal4,Class=Texture)
Object=(Name=ggmale2Skins_goggins.gmal5,Class=Texture)
and the .UTX
ggmale2Skins_goggins.7z
(150.02 KiB) Downloaded 6 times
I added ggmale in a map inside Unreal editor and added the textures wich worked fine as seen in this screenshot, but somehow i can not select it in the game.
Image

------------edit----------------

seems it works now but i still dont know what i did wrong, the only way its working is using an existing skin and importing all the textures in that texture package and replacing them with the same name.




Re: skin does not show up

Posted: Tue Feb 13, 2024 4:58 am
by EvilGrins
Baardman wrote: Sun Feb 11, 2024 12:14 amonly way its working is using an existing skin and importing all the textures in that texture package and replacing them with the same name.
Sounds rife to cause file conflicts that way.

Re: skin does not show up

Posted: Tue Feb 13, 2024 12:51 pm
by Baardman
EvilGrins wrote: Tue Feb 13, 2024 4:58 am
Baardman wrote: Sun Feb 11, 2024 12:14 amonly way its working is using an existing skin and importing all the textures in that texture package and replacing them with the same name.
Sounds rife to cause file conflicts that way.
Yes but i could not think of any other way. I made the .int file exactly
how it should be but it just does not work. I saved it with a knew name though so it should not
Conflict.
Somehow i always have this weird problems.

Re: skin does not show up

Posted: Tue Feb 13, 2024 4:05 pm
by OjitroC
The ggmale2.u and ggmale2skin.utx files in the archive above are both different in size and content to the old originals that I have - the u file has an additional/new function and the utx contains Team skins, unlike the original. Using the new u file locally has not, as yet, given rise to any issues.

Just thought I would point this out so people can make an informed decision on whether to use those files or not.

The David Goggins skin works fine - an ultramarathon runner fits the fairly manic animations of that model pretty well. I've turned him into a scripted pawn along with The Crow that I had forgotten was in the original ggmale2 u file.

Re: skin does not show up

Posted: Tue Feb 13, 2024 7:38 pm
by Baardman
OjitroC wrote: Tue Feb 13, 2024 4:05 pm The ggmale2.u and ggmale2skin.utx files in the archive above are both different in size and content to the old originals that I have - the u file has an additional/new function and the utx contains Team skins, unlike the original. Using the new u file locally has not, as yet, given rise to any issues.

Just thought I would point this out so people can make an informed decision on whether to use those files or not.

The David Goggins skin works fine - an ultramarathon runner fits the fairly manic animations of that model pretty well. I've turned him into a scripted pawn along with The Crow that I had forgotten was in the original ggmale2 u file.

Thanks for clearing that up. The ggmale files i included should indeed not conflict
because i did not change them ( dont know why they are different then yours though)
Only thing i did was usin an INT and UTX of another skin for ggmale (sweatme or something)
and imported the textures for Goggins in there and then save it with a new name. So
Its impossible to conflict.

Re: skin does not show up

Posted: Tue Feb 13, 2024 7:50 pm
by EvilGrins
Baardman wrote: Tue Feb 13, 2024 7:38 pmOnly thing i did was usin an INT and UTX of another skin for ggmale (sweatme or something)
and imported the textures for Goggins in there and then save it with a new name. So
Its impossible to conflict.
Oh, I misunderstood.

When I was skinning with Unrealed I couldn't make new files with it directly, so I took existing .int & .utx and renamed them then replaced the textures and updated the content of the .int to match.