UnrealGGecko requested this tutorial on Discord.
As pitiful as it is, here you go.
Animated underwater caustics
Animated underwater caustics
UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
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Re: Animated underwater caustics
nice tutorial. ok, now we want to see a new sniper map with "infinity pools" and underwater effects
Personal map database: http://www.ut99maps.net
"These are the days that we will return to one day in the future only in memories." (The Midnight)
"These are the days that we will return to one day in the future only in memories." (The Midnight)
Re: Animated underwater caustics
LOL indeed we do.
UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
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Re: Animated underwater caustics
I'm trying to duplicate your “Animated Underwater Caustic Effect”
using just UT original textures.
1. Texture browser
File/ New/New Texture
Package: MyLevel
Group: None
Name: cob-web2_shimmer
Class: Fire.WetTexture
Width: 256, Height: 256
OK
2. Texture Properties/ WaterPaint
SourceTexture : Texture'GenFX.Mask.cob-web2'
(notes: this original texture is masked, GenFX/Mask/cob-web2 (256x256) P8 (9Mips))
DropType: DROP_PhaseSpot
(notes: left mouse button and placing 15 drops here and there)
3. Texture Properties/Texture
MacroTexture: Texture'UTtech4.Concrete.conc15'
(notes: original UTtech4/Concrete/conc15 (256x256) P8 (9Mips))
4. UED 2.2, ut.exe v469d
(notes: my pool is not as nice as yours but still sufficient)
Selecting one of the surface
Opening and selecting Mylevel/ cob-web2_shimmer ((256x256) P8)
Alignment: Align to Floor + Wall Direction + Wall Pan
BUILD ALL + REALTIME preview + Dynamic Light
PLAY MAP
5. Result:
What I see:
+ custom texture: cob-web2_shimmer
+ animated effect: DROP_PhaseSpot
What I can't see:
- Macro texture: conc15
6. Any idea captain ?
7. YT video even at 720p quality got a blurry result, hard to read small characters so I missed something...
https://www.youtube.com/watch?v=ySuc75gZ6kg UT99 - Animated Underwater Caustic Effect by David Brown
P.S. Should I abandoned the ship “Animated Underwater Caustic Effect”
and swim to the shores “Light Properties/ Lighting/LightEffect/LE_WateryShimmer” instead ?
A picture is worth a thousand words:
using just UT original textures.
1. Texture browser
File/ New/New Texture
Package: MyLevel
Group: None
Name: cob-web2_shimmer
Class: Fire.WetTexture
Width: 256, Height: 256
OK
2. Texture Properties/ WaterPaint
SourceTexture : Texture'GenFX.Mask.cob-web2'
(notes: this original texture is masked, GenFX/Mask/cob-web2 (256x256) P8 (9Mips))
DropType: DROP_PhaseSpot
(notes: left mouse button and placing 15 drops here and there)
3. Texture Properties/Texture
MacroTexture: Texture'UTtech4.Concrete.conc15'
(notes: original UTtech4/Concrete/conc15 (256x256) P8 (9Mips))
4. UED 2.2, ut.exe v469d
(notes: my pool is not as nice as yours but still sufficient)
Selecting one of the surface
Opening and selecting Mylevel/ cob-web2_shimmer ((256x256) P8)
Alignment: Align to Floor + Wall Direction + Wall Pan
BUILD ALL + REALTIME preview + Dynamic Light
PLAY MAP
5. Result:
What I see:
+ custom texture: cob-web2_shimmer
+ animated effect: DROP_PhaseSpot
What I can't see:
- Macro texture: conc15
6. Any idea captain ?
7. YT video even at 720p quality got a blurry result, hard to read small characters so I missed something...
https://www.youtube.com/watch?v=ySuc75gZ6kg UT99 - Animated Underwater Caustic Effect by David Brown
P.S. Should I abandoned the ship “Animated Underwater Caustic Effect”
and swim to the shores “Light Properties/ Lighting/LightEffect/LE_WateryShimmer” instead ?
A picture is worth a thousand words:
Re: Animated underwater caustics
Howdy.Man_With_No_Body wrote: ↑Sun Apr 14, 2024 8:22 pm I'm trying to duplicate your “Animated Underwater Caustic Effect”
using just UT original textures.
1. Texture browser
File/ New/New Texture
Package: MyLevel
Group: None
Name: cob-web2_shimmer
Class: Fire.WetTexture
Width: 256, Height: 256
OK
2. Texture Properties/ WaterPaint
SourceTexture : Texture'GenFX.Mask.cob-web2'
(notes: this original texture is masked, GenFX/Mask/cob-web2 (256x256) P8 (9Mips))
DropType: DROP_PhaseSpot
(notes: left mouse button and placing 15 drops here and there)
3. Texture Properties/Texture
MacroTexture: Texture'UTtech4.Concrete.conc15'
(notes: original UTtech4/Concrete/conc15 (256x256) P8 (9Mips))
4. UED 2.2, ut.exe v469d
(notes: my pool is not as nice as yours but still sufficient)
Selecting one of the surface
Opening and selecting Mylevel/ cob-web2_shimmer ((256x256) P8)
Alignment: Align to Floor + Wall Direction + Wall Pan
BUILD ALL + REALTIME preview + Dynamic Light
PLAY MAP
5. Result:
What I see:
+ custom texture: cob-web2_shimmer
+ animated effect: DROP_PhaseSpot
What I can't see:
- Macro texture: conc15
6. Any idea captain ?
7. YT video even at 720p quality got a blurry result, hard to read small characters so I missed something...
https://www.youtube.com/watch?v=ySuc75gZ6kg UT99 - Animated Underwater Caustic Effect by David Brown
P.S. Should I abandoned the ship “Animated Underwater Caustic Effect”
and swim to the shores “Light Properties/ Lighting/LightEffect/LE_WateryShimmer” instead ?
A picture is worth a thousand words:
Custom_anim_underwater_caustic_effect_1.jpg
Custom_anim_underwater_caustic_effect_2.jpg
I am sorry the video is blurry for you, I did record it and upload it at 1080p.
Addressing your problem, I am certainly not an expert with UEd 2.2 (or any other version of UEd), but I would think your issue is with the masked texture.
I used the textures you used and got the same result. Then I replaced the masked texture with my water caustic texture and it worked. So that would be my thought, the masked texture is the culprit.
I am attaching the file I made and used in the video, give it a try and see if it works. Appreciate your watching the videos. Don't hesitate to reach out if you have more questions.
UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
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Re: Animated underwater caustics
[SOLVED]
Switching UED rendering from “Software” to “Direct3D9” fixed issue with missing MacroTexture.
Why did i have this setup? The Truth is Out There!
I actually did not dare to ask for your texture “WaterCaustic”, but you made my day . Blurred YT video is definitely not a your fault, lets say its a YT feature, some video are degrade to the 360p/720p.
Screenshot -how to use the original UT_texture as a “SourceTexture”.
Switching UED rendering from “Software” to “Direct3D9” fixed issue with missing MacroTexture.
Why did i have this setup? The Truth is Out There!
I actually did not dare to ask for your texture “WaterCaustic”, but you made my day . Blurred YT video is definitely not a your fault, lets say its a YT feature, some video are degrade to the 360p/720p.
Screenshot -how to use the original UT_texture as a “SourceTexture”.
Re: Animated underwater caustics
I did not even think to consider the rendering engine... shows my age, used to a time when we did not have so many options.Man_With_No_Body wrote: ↑Mon Apr 15, 2024 8:40 pm [SOLVED]
Switching UED rendering from “Software” to “Direct3D9” fixed issue with missing MacroTexture.
Why did i have this setup? The Truth is Out There!
I actually did not dare to ask for your texture “WaterCaustic”, but you made my day . Blurred YT video is definitely not a your fault, lets say its a YT feature, some video are degrade to the 360p/720p.
Screenshot -how to use the original UT_texture as a “SourceTexture”.
original_UT_as_SourceTexture_for_shimmer.jpg
"You did not dare ask?" Ask away brother (or not), I am not one of those guys who thinks my stuff is precious (or even mine for that matter), I don't delete my brushes or try to hide my stuff, just so others have access to it. It's all UT, if you see something of mine in a map and want to use it feel free to do so. It's called COMMUNITY.
I left UT99 for 15 years and when I came back I was blown away by two things: 1. How crappy my brush work was back then. 2. How many remakes of my maps there were and how many other maps I see my stuff in. And you know what? I thought it was great!
I am glad you figured it out.
UT99 DM-EchoCanyons:DM-WaterTreatment1565:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-Wastelands:DM-TurboGen23:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
Re: Animated underwater caustics
Wow! That's one of the best looking sky lines I've ever seen. What map is that?
Thanks.
- UTPe
- Masterful
- Posts: 586
- Joined: Sun Jul 12, 2009 7:10 pm
- Personal rank: Dude
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Re: Animated underwater caustics
lol no map, it's just an image found on Google (write "infinity pool" and you'll find it)
https://lansonplace.com/mallofasia/tc/f ... nity-pool/
Personal map database: http://www.ut99maps.net
"These are the days that we will return to one day in the future only in memories." (The Midnight)
"These are the days that we will return to one day in the future only in memories." (The Midnight)
Re: Animated underwater caustics
Make the pool and use (small) warp zones at the ends somehow.
Those macro textures, is you can't scale the normal texture on the wall, so if you make a new macro texture (for a wall to see at a distance), scale down the macro texture to the size you scaled the walls, and will look good from far away.
There are animated TV texture TV screen snow, stock texture , try that for the effects with this underwater thing, see what happens.
Those macro textures, is you can't scale the normal texture on the wall, so if you make a new macro texture (for a wall to see at a distance), scale down the macro texture to the size you scaled the walls, and will look good from far away.
There are animated TV texture TV screen snow, stock texture , try that for the effects with this underwater thing, see what happens.
Binary Space Partitioning