so im trying to help set up skins on a server but the names of the current one seems to not directly correspond to the names they have in the package.
it confuses me that the current texture for "BotFaces[0]" has the name "CommandoSkins.Blake" i see no such name in the package, only 1 with the name "cmdo5Blake"
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Auto merged new post submitted 10 minutes later
can anyone tell me which names to use here for the Elon skins?
Would this be correct?
it seems the package/textures name after "Botfaces" like in the screenshot i showed does not correspond with the exact name of the textures in the .utx and .int of that texture. There is no texture in CommandoSkins with the exact name "Blake". does Unreal Tournament use the "discription" name of that texture for 'BotFaces" ? Also CommandoSkins.cmdo seems to just use every texture that begins with cmdo, is that how it works?
skin names on servers
skin names on servers
Character tools and tutorials https://drive.google.com/drive/folders/ ... fMEQ2w212Z
- EvilGrins
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Re: skin names on servers
Numbers indicating which textures go on what part of models tend to vary somewhat, but those with 5 in them are usually for Talk Textures.
Names, however, aren't automatic. Simply selecting a skin doesn't name the bot. You have to name your bots manually.
Most of the bots I run aren't named by anything in their texture package.
Names, however, aren't automatic. Simply selecting a skin doesn't name the bot. You have to name your bots manually.
Most of the bots I run aren't named by anything in their texture package.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: skin names on servers
Is anyone willing to test my skin on his client and or server?
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The skins works for my pc locally as seen in this video
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but someone else seems to only to get it to display in the selection menu. its face gets reverted back to a default face whenever starting a match with error in log "ScriptLog: Failed to load SoldierSkinsElon3.tump4trump2 so load SoldierSkins.blkt4"
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The skins works for my pc locally as seen in this video
.
but someone else seems to only to get it to display in the selection menu. its face gets reverted back to a default face whenever starting a match with error in log "ScriptLog: Failed to load SoldierSkinsElon3.tump4trump2 so load SoldierSkins.blkt4"
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Character tools and tutorials https://drive.google.com/drive/folders/ ... fMEQ2w212Z
Re: skin names on servers
Okay it seems to work now. Anyone maybe has some creative ideas for the body skin? I was thinking of combining something from the Tesla and X logo and its colors but im not sure how i want it exactly. Also im thinking of creating a voicepack using some catch lines and use Ai for some voice commands.
Character tools and tutorials https://drive.google.com/drive/folders/ ... fMEQ2w212Z
Re: skin names on servers
A voicepack would be good
For Real People, my personal view is that it is best to use their normal attire as a skin rather than alter one of the default male soldier skins - that way they are more 'authentic' and more recognisable (see the Bill Gates model and Bill Clinton skin as examples - basically suits of various colours, though the team colours for Bill Gates are not, in my view, 'good'). The Trump skin for a TacOps model is another example though the clothes are fairly casual but I think it works, particularly with the Trump voicepack. My George Bush and Richard Nixon ScriptedPawns (using the male soldier model) have black suits, black boots and black gloves - formal attire perhaps for a formal occasion (like an Unreal Tournament ).
Not very creattive I must admit and it depends, of course, on the extent to which you want the skin/model to mirror or reproduce the real-life character. If you don't want to produce a real-life character then your idea sounds promising - run with that and see where it takes you.
For Real People, my personal view is that it is best to use their normal attire as a skin rather than alter one of the default male soldier skins - that way they are more 'authentic' and more recognisable (see the Bill Gates model and Bill Clinton skin as examples - basically suits of various colours, though the team colours for Bill Gates are not, in my view, 'good'). The Trump skin for a TacOps model is another example though the clothes are fairly casual but I think it works, particularly with the Trump voicepack. My George Bush and Richard Nixon ScriptedPawns (using the male soldier model) have black suits, black boots and black gloves - formal attire perhaps for a formal occasion (like an Unreal Tournament ).
Not very creattive I must admit and it depends, of course, on the extent to which you want the skin/model to mirror or reproduce the real-life character. If you don't want to produce a real-life character then your idea sounds promising - run with that and see where it takes you.
- EvilGrins
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- Posts: 9828
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
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Re: skin names on servers
Just going from your screenshots, the head looks too small for the body. Mostly appears due to no attempt to match the skin colors of the face to those on the body, which makes it seem too small.
Might seem less so if you tried to lighten the skin color of the neck.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins