hello ladies and gentlemen here is my new map {SFL}-abandoned its basically a disused swimming pool building it is bot pathed to the best of my ability
thought i would share it people to enjoy it
{SFL}sketchpad
Also go to https://www.ut99maps.net/ it is there for download in a zip file
my new map {SFL}-abandoned
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my new map {SFL}-abandoned
Last edited by sXs-sketchpad on Wed Apr 24, 2024 12:19 am, edited 2 times in total.
Re: my new map {SFL}-abandoned
Got this from Pietro's site and have played it quite a bit already. I particularly like the concept as it is something different and hasn't been done before AFAIK. Very nicely executed - well textured, good atmosphere and lighting - versatile map that suits a number of play styles - plenty of places for camping but also easy to move around. Still exploring it particularly the high level ducts.
So, yeah, thanks for sharing it here - impressive and a great job
So, yeah, thanks for sharing it here - impressive and a great job
Spoiler
[FWIW I tend to look for opportunities to add a bit of ambient sound - given that it is an abandoned pool building then there won't be any sound really internally but I added some subdued street sound by the main door and some 'night' sounds at the opposite end by the high level window through which the moon shines]
Re: my new map {SFL}-abandoned
I agree.
This is a totally unique map that, again, doesn't look similar to about 24000 other maps for UT that all look basically the same.
Great theme. Great sense of style. Great spooky ambiance.
I also like the reference to Sponge Bob and the Power Puff girls, placing this scene squarely in the realm of the late 90's. Which means it's been "abandoned" for quite a while.
Nice work SP.
BTW, What does SFL stand for?
Thanks.
This is a totally unique map that, again, doesn't look similar to about 24000 other maps for UT that all look basically the same.
Great theme. Great sense of style. Great spooky ambiance.
I also like the reference to Sponge Bob and the Power Puff girls, placing this scene squarely in the realm of the late 90's. Which means it's been "abandoned" for quite a while.
Nice work SP.
BTW, What does SFL stand for?
Thanks.
Last edited by jmartin on Wed Apr 24, 2024 10:35 pm, edited 1 time in total.
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Re: my new map {SFL}-abandoned
It opened for me.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: my new map {SFL}-abandoned
That's what I forgot to do is put sounds in it like dripping sounds and others I must remember to do that on my next map when I think of any ideas.
The inspiration for this map was a map called rec pool [fbi]
The inspiration for this map was a map called rec pool [fbi]
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Re: my new map {SFL}-abandoned
Cool idea for sure, looks pretty interesting to play in as well
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: my new map {SFL}-abandoned
Good map, well pathed. I particularly liked the ducts above... although none of the bots seem to use those at all.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: my new map {SFL}-abandoned
Those ducts aren't pathed. There is a teleporter to a beam and that's about the closest bots could get (unless translocating from a lift which also gets close but would need to be carefully pathed/set up). There's nothing much up there for them apart from some bullet boxes. Given that the high level ducts and beams are basically for sniping, personally I wouldn't see much point in taking the trouble to set up those areas for bots to camp and snipe as that's not something they are really 'designed' to do.
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Re: my new map {SFL}-abandoned
Depends on the bot.
It's specifically what I set her up for.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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