Well, I accidentally figured this out recently... There IS a way to place Creatures in Wooden Boxes WITHOUT thing factories, spawning or movers or anything.
HOW TO DO IT:
1) Create a subclass of Inventory for a placeholder class
2) Under this class, create an Item for EVERY monster
3) Create a mutator to replace the items with monsters
4) play the game with the muty on
I have been having GREAT fun with this-I even made boxes that fire 'deemer missiles when broken! (I made a massive set of boxes with Pulse Beams that made a track then smacked out some Skaarj with a Deemer) Oh, yeah, replace the items with Botpack.StarterBolt, and you get a lazer that lasts about 5 misn, and the Skaarj are dumb enough to stand in it and die.
If you're too lazy to make it yourself, I'm releasing a pack of this soon (Plus some other stuff)
Monsters In Boxes!!
Re: Monsters In Boxes!!
maybe there is an other way too.
this is just out of the top of my head.
1. subclass decorations.
2. in the sublass:
replace: var() class<inventory> contents;
with: var() class<ACTOR> contents;
I believe this VAR is responsible for dropping items? although im not sure
3.subclass. your stuff. woodenboxes etc with the normal codes and properties
4. create a mutator that replaces al decorations with your decorations.
and you can also change content of the decorations to whatever you want in the mutator.
this is just out of the top of my head.
1. subclass decorations.
2. in the sublass:
replace: var() class<inventory> contents;
with: var() class<ACTOR> contents;
I believe this VAR is responsible for dropping items? although im not sure
3.subclass. your stuff. woodenboxes etc with the normal codes and properties
4. create a mutator that replaces al decorations with your decorations.
and you can also change content of the decorations to whatever you want in the mutator.