Danes BloodyMess Mutator + Green Blood !

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MrLoathsome
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Danes BloodyMess Mutator + Green Blood !

Post by MrLoathsome »

Decided to make this a new post, rather than hijack Jack's thread on
Danes source code.

v3.0 now includes BloodyMess.ini config file and a bHeadshotOnly variable as was
originally intended.
Added a few other config vars so you can adjust for both effect level and performance.

Updated my 1st draft of this to include configuration file and removed a bunch of stuff
that wasn't doing much other than generating lag spikes.
Since I am running this in conjunction with my MoreBlood mutator on my servers, those
effects were redundant anyway.

This version just includes the fountain of blood drops effect on deaths or head shots.
Here is a bit out of the Readme.txt file with summary of new options:

Usage:

bHeadshotOnly=False // Only spawn effect on headshots. True or False.
bRandLevel=True // Random SpurtLevel. True or False. Range will be (5 - SpurtLevel + 5)
SpawnRate=0.250 // Controls Max# of effects per second. Range (0.025 - 2.0)
SpurtLevel=80 // Controls both # of BloodDrops & Decals and how high they will spurt.
// Range (1 - 240)

Enjoy !

** Minor bug cropped up. Update will be posted in a day or 2....
Only issue detected so far was bots going totally invisible in MP games, randomly. Your results may vary with 1st
version there due to nature of the error.

4/3/11 - Bug has been fixed. If you downloaded previous version, recommend getting the 3.2 update.
Last edited by MrLoathsome on Fri Apr 15, 2011 12:59 am, edited 2 times in total.
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MrLoathsome
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Re: Danes BloodyMess Mutator & Green Blood

Post by MrLoathsome »

Due to the overwhelming demand, I have continued work on this. (1 download. :loool: )

In any case I believe I have made considerable improvements since the last posted version.

It still had a noticeable bit of lag if you had the level set high. I implemented a suggestion UA over
at UnrealSP gave me, and now have the mutator spawning small groups of the drops in a tick function.
Seems to work much better. Even with a few extra features added. (Some of the drops now hang around on
the floor or stick to the walls...)

I decided to implement support for green blood using the horrible default UT green blood drop textures as I had
done with the MoreBlood mutator.

and decided to attempt to copy the BloodSplat decal and make a greenblood version of it today:

Image

That seems to be working well. I am going to make an attempt to make a green version of the
UT blood drops for the Mercs and other greenblooded monsters to use instead of the horrible green
snowflake thing UT uses.

Update should be posted soon. :rock:
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JackGriffin
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Re: Danes BloodyMess Mutator + Green Blood !

Post by JackGriffin »

You go Mr. L!

And I think more people use your stuff than you think. I personally learned a lot from following your released codes.
So long, and thanks for all the fish
MrLoathsome
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Re: Danes BloodyMess Mutator + Green Blood !

Post by MrLoathsome »

Version 4.0 now available.

Included green blood decals and drops, as well as option to enable green blood for
pupae and sliths.

Also separate variables for spurt level and the number of drops.
Attachments
BloodyMess_4.0.zip
(209.91 KiB) Downloaded 231 times
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Wises
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Re: Danes BloodyMess Mutator + Green Blood !

Post by Wises »

here it is , *bump* was looking for this. cheers.

re:

Code: Select all

[BloodyMess.BM]
bHeadshotOnly=False
bRandLevel=True
bGBPlus=True
SpawnRate=0.330
SpurtLevel=60
NumDrops=40
just wondering.. whats the best setting for servers.. also how to get the upward spurt of blood when headshot with sniper that I have seen elsewhere?

nice mod

Thanks.
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Re: Danes BloodyMess Mutator + Green Blood !

Post by papercoffee »

And why exactly did you made this necro bump?
Server settings?
MrLoathsome
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Re: Danes BloodyMess Mutator + Green Blood !

Post by MrLoathsome »

Those settings are just about correct for a server.
If you notice it causing any lag, bump up that spawnrate variable by fractions.
(0.40, 0.50 etc...)

Note the main effect this mutator generated, is pretty much built into the last
release of the MoreBlood mutator. That is one of the effects I might tweak a bit
when I get around to updating MoreBlood with those fixed decals that Nuff provided
a while back.
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