Thanks for your time shadow yes i have some experiance in c++ i have made some command line applications including converters, basic text editors. and was making an unreal script editor but was useing Devc++ wich is really only good with command line so i cancled the project. But a few days ago i got visual studio and in a few days learned dLL export funnctions and now i making a converter(eg Mile to kilometer ect) program with dlls to get better understanding dll functions, then im going to learn more about GUI funnctions ect, and i am hoping to get an apprenticeship with a IT company later this year. I have been getting more knowlage of unrea script as well(made a few weapon mutators changing killingspree funnctions ect).
I think i should spend a while longer to get an advanced understanding off c++ as well as unreal script by the sounds of things, and maybe start off with a smaller project first before doing somethink big.
i will have a search of stuff for glueing uscript and c++ together.
thanks for the advice
edit 1:
just downloaded some source code for unreal tournament so im going to have a look at how it all works.
edit 2:
the source code and stuff has a great little bit on the basic tasks requiered to glue c++ unreal together it helped a lot but just have to work 1 thing out and i will be able to use dlls/c++
edit 3:
I have my dll running and working in unreal ed all i have to do is make a project that does somethink good. im planning to make somethink small first.