Indeed it does work, and the new Gametypes will all show up in the Advanced Options menu fine.
Was thinking it is slightly more "User Friendly" to have the options available via regular Menus. (Just slightly...)
Since I went ahead and did Mod config menus for the new options, I was just sort of hoping to track down a way to get those
moved from Mods to Options. It should be possible. Oldskool has its config under the Options, but I wasn't able to figure
out how he got them to show up there.....
*Edit.
After some further testing, I think I will rip my nifty config menus out, and leave Dr.Flays int tweak in as the
way to configure this. (I had mutually exclusive options turning each other off and all kinda cool junk in the menu config...
)
If I use the Mod menu, (and probably the Options menu also, If I knew how.....), for the new variables, there will be 2 sections for each gametype in
the Advanced Options menus. That is no good.
If I use the int tweak, all the settings for each new gametype will show up in 1 section in the Advanced Options menu.
I think the only way to get these options into the menu I want, would involve changing some core files and playing
around with C. I would need more spare time, and somebody would have to pay me before I go that far into it.
ATM I got things setup so all these gametypes will be putting all their settings into 1 ini file.
Including the applicable settings for [Botpack.DeathMatchPlus], [Engine.GameInfo] and [Botpack.TeamGamePlus]
sections usually found in your UnrealTournament.ini file.
This way it wont be clobbering setting for parent classes in the UT.ini file, and all the new settings will be separate and
in one file. And users can still configure all the default settings for the new gametypes via the usual gametype config
menus the same way as always. They will only need to access the Advanced Options to adjust the new variables.
(or they can edit the ini file....)
You will get a credit in the Readme for that int tweak. (Is that thread a sticky yet?)