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Suggestion/Request: Texture transition material
Posted: Sun Mar 03, 2013 11:40 am
by Creavion
Somehow a "general discussion/suggestions/questions" area is missing, ...
Shadow what do you think of this? Is this possible for you?
Of course this is only possible with NON 256 color textures, 24 bit textures are preconditioned!
http://udn.epicgames.com/Three/Material ... nterpolate
(I showed moonangel about it, and he linked me there, you surely remember about him, don`t you? )
Re: Suggestion/Request: Texture transition material
Posted: Sun Mar 03, 2013 5:52 pm
by Higor
Yes!
Edit: any chance of tiling and transition upscaling?
Like using a 256*256 transition texture... to determine a 4096*4096 map based on two 512*512 textures...
Re: Suggestion/Request: Texture transition material
Posted: Mon Mar 04, 2013 12:55 pm
by Creavion
It looks like he does not want to reply at the moment.
Higor wrote:
Like using a 256*256 transition texture... to determine a 4096*4096 map based on two 512*512 textures...
What?
1. You mean a smaller alpha: E.g. base textures 512², alpha 64²? By using the drawscale value within the texture properties it should work then as well. The alpha would have a draw scale of eight then.
2. I am not sure if I get it straight:
The material is then supposed to have a resolution of 4096² and wraps/repeats the source texturs of each 512² eight times? I think this would be a job for an other type of material: TextureScaler.
But having a discussion about it is useless right now anyway, because Shadow has to state a comment first ...
Re: Suggestion/Request: Texture transition material
Posted: Mon Mar 04, 2013 3:05 pm
by Shadow
Yes it is possible. Condition is that I got 24/32 bit texture working before
ps: there is already a texturescaler material