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Bug: Critical Error while rocketjumping in nalifruit coll.

Posted: Sat Mar 09, 2013 11:25 pm
by Creavion
Version/Build: UTSDK-2013-01-BETA
Map: SDK-Showcase_Items

How to reproduce:
Get Rocket Launcher
Hurt yourself (Rocket Jump) and collect the NaliFruit

Jump and press (left) mousebutton - it looks like it has to be within the (former) nalifruit collision radius/height
Do_it_here.jpg
After that the game crashes.


Critical Error!
RL_Nalifruit.png

Code: Select all

Warning: EnigmaActor sdkSubUVSmallFireEmitter2 MyLevel.sdkSubUVSmallFireEmitter16 couldn't be removed. Probably broken or not in the List.
Warning: RenderActor sdkSCLanternFlare MyLevel.sdkSCLanternFlare0 couldn't be removed!
Log: Garbage: objects: 47235->0; refs: 602586
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/09/13 23:27:12
This part from the log looks also suspicious.
If you can not reproduce it, I will try to make a video!

Re: Bug: Critical Error while rocketjumping in nalifruit col

Posted: Sun Mar 10, 2013 9:36 am
by Shadow
It has nothing to do with the nalifruit, it's still the original one from unreal. It's the trail emitter and the projectile itself causing some problems. I can imagine some init routines at their spawned() functions might not work correctly.

Code: Select all

Warning: EnigmaActor sdkSubUVSmallFireEmitter2 MyLevel.sdkSubUVSmallFireEmitter16 couldn't be removed. Probably broken or not in the List.
Warning: RenderActor sdkSCLanternFlare MyLevel.sdkSCLanternFlare0 couldn't be removed!
Is a warning caused by own log functions that some linked actor could't be removed. The linked actor list code has been improved further more in the coming release.

Re: Bug: Critical Error while rocketjumping in nalifruit col

Posted: Sun Mar 10, 2013 9:39 am
by Creavion
I can imagine, however for some strange reasons it always crashed at the mentioned point. I have no idea why.

Re: Bug: Critical Error while rocketjumping in nalifruit col

Posted: Sun Mar 10, 2013 8:50 pm
by Shadow
I'm going to test that tomorrow.