Hey medor
Hmm, when you use KeepIt with bAutoLoadInsta=True, you don't get a server crash when you pick up a NemesisX rocket?
BTPlusPlus + weapons -> weapons not appearing in map
Re: BTPlusPlus + weapons -> weapons not appearing in map
medor wrote:No i ave try on my https://my.gameservers.com
Re: BTPlusPlus + weapons -> weapons not appearing in map
Hi again
That sounds good, but, was that the URL you'd intended to paste? I'm not sure what you mean
That sounds good, but, was that the URL you'd intended to paste? I'm not sure what you mean
Re: BTPlusPlus + weapons -> weapons not appearing in map
medor wrote:Just for say it's not a server home but a rented one
Re: BTPlusPlus + weapons -> weapons not appearing in map
Thanks for the help medor. I was able to get this working, I needed to add additional class names to AlwaysKeep
Code: Select all
function bool AlwaysKeep(actor Other)
{
if (Other.IsA('Konglauncher') || Other.IsA('Fuelcore') || Other.IsA('StrangeAmmo') || Other.IsA('Util') || Other.IsA('StrangeShell') || Other.IsA('XSFRed') || Other.IsA('NullWeapon') || Other.IsA('WeaponLight'))
{
if (bDebugMode)
Log("AddNemesis -> AlwaysKeep -> keeping" @ Other.Name);
Return True;
}
else
{
if (bDebugMode)
Log("AddNemesis -> AlwaysKeep -> NOT keeping" @ Other.Name);
}
Return Super.AlwaysKeep(Other);
}