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Christmas themed mutators and BT++

Posted: Mon Dec 02, 2013 2:52 am
by ShaiHulud
Is anyone aware of any mutators that add a Christmas feel to UT and are compatible with BT++? SmartCTF has the funky snow-falling scoreboard, and I'm aware of the Christmas trees mod that switches trees for flags, but I don't know if this will work with BT++.

Does anyone have any experience with this? Thanks

Re: Christmas themed mutators and BT++

Posted: Mon Dec 02, 2013 3:08 am
by Chamberly
Xmas trees as flag, snow on F1(or score board by end of the game, idr which), spotlights everywhere (TheDane have xmas lights), and maybe that's all I know for now. I haven't tried any of these awhile I had BT++ but I can try later.

Re: Christmas themed mutators and BT++

Posted: Mon Dec 02, 2013 7:18 am
by ASLY
I think medor soon post for you some file :D
But you can downolad the 2012 Xmas Contest maps
Sadly now I can't post files bcoz Im not at home

Re: Christmas themed mutators and BT++

Posted: Mon Dec 02, 2013 7:21 am
by EvilGrins
What Chamberly said: Capture the Tree mutator.

Re: Christmas themed mutators and BT++

Posted: Mon Dec 02, 2013 8:08 am
by Chamberly

Re: Christmas themed mutators and BT++

Posted: Mon Dec 02, 2013 3:59 pm
by TheDane
My Xmas mod has not been tested with BT in any version so I expect it will conflict with it, especially on highly customized servers. The mod support has been stopped, so it may be a no-go for BT??

The latest version never got aproved on Unrealadmin if i remember correct? you can grab it here:

http://www.thedane.unrealtournament.inf ... /mutators/

or direct download here:

http://www.files.unrealtournament.info/ ... sV3fix.zip

Re: Christmas themed mutators and BT++

Posted: Mon Dec 02, 2013 5:37 pm
by UT99.org
billybill wrote:latest version of capture the tree http://medor.no-ip.org/GameTypes/CTF/cttree2y.zip

note: site may be slow and not always up

Re: Christmas themed mutators and BT++

Posted: Mon Dec 02, 2013 5:48 pm
by UT99.org
medor wrote:
billybill wrote:latest version of capture the tree http://medor.no-ip.org/GameTypes/CTF/cttree2y.zip

note: site may be slow and not always up
not the last it's CTTree33

Recent closeat medor.no-ip.org for two days only 2 for 365 this is a change up bandwidth.
You can take it to at http://unrealtournament.99.free.fr/utfi ... Tree33.zip

Re: Christmas themed mutators and BT++

Posted: Mon Dec 02, 2013 5:55 pm
by ShaiHulud
Thanks everyone, I'll investigate these a bit later on my home test server and see what works! Much appreciated

Re: Christmas themed mutators and BT++

Posted: Mon Dec 02, 2013 11:48 pm
by papercoffee
ASLYE702 wrote:I think medor soon post for you some file :D
But you can downolad the 2012 Xmas Contest maps
Sadly now I can't post files bcoz Im not at home
http://my.opera.com/Unreal-Tournament/b ... ng-contest :wink:

Re: Christmas themed mutators and BT++

Posted: Tue Dec 03, 2013 12:32 am
by UT99.org
medor wrote:
I think medor soon post for you some file
I have not posted because this post is already from me http://www.unrealadmin.org/forums/showt ... hp?t=30755 :rock:

Re: Christmas themed mutators and BT++

Posted: Tue Dec 03, 2013 3:37 am
by ShaiHulud
So far I've tested CTTree33. The Christmas trees do replace the flags, but there's no snowy scoreboard :)

I decompiled the two .u files in the zip and had a quick look. I thought I might be in luck because the scoreboard class extends UnrealCTFScoreBoard, and the BT++ scoreboard too. So I reasoned that by changing the declaration from

Code: Select all

class CTTScoreBoard extends UnrealCTFScoreBoard;
To

Code: Select all

class CTTScoreBoard extends BTScoreBoard;
It might magically start working (draw snow on the BT++ scoreboard), but alas! The CTTScoreBoard unit is fairly simple, it overrides two functions and calls the parent/super functions inside of those before doing it's own snow drawing stuff. I'm not sure why my hacky modification didn't work, but when I run UT with my modified copy of CTTree33 and BT++, parts of the BT++ HUD don't draw correctly, so there's obviously more to it than I'm understanding.

Another thing about the Christmas trees - they don't sparkle! I checked the Multiplay servers because I saw a thread on their forum which mentioned that they'd just switched to using these too, and it was the same there. I KNOW I've seen them render with flashing lights (and the CTTree33 readme talks about this), so I don't know if it's something on *my* end, or another issue.

Any of you coding gurus feel up to attempting to make CTTrees play nicely with BT++? :P

Re: Christmas themed mutators and BT++

Posted: Tue Dec 03, 2013 5:17 am
by Chamberly
Wow. I'm up for it! :gj: :gj: :gj: :gj: :gj:

Re: Christmas themed mutators and BT++

Posted: Tue Dec 03, 2013 8:43 am
by UT99.org
medor wrote:they don't sparkle ...not work with AntiTweak

Here a tuto working light http://unrealtournament.99.free.fr/foru ... p?f=9&t=93



You have two sort of snow coming with.

The beast only working with Scoreboard "SmartCTF SmartCTF_4E" for the other SmartCTF not in the same time you must choose scoreboardSmart or classic scoreboard with snow flakes.

The is to pallid coarse flakes which are themselves ok with all scoreboards.

Re: Christmas themed mutators and BT++

Posted: Tue Dec 03, 2013 4:36 pm
by ShaiHulud
EDIT: double post unintended, not sure how that happened.

But I've just discovered something - this applies to you too Chamberly! The original CTTrees33 works JUST FINE with BT++. There's no need for any modification to the units, ignore my previous message about updates. The *only* thing that matters is the mod load order, the Readme file is wrong, CTTree33.CTTSnowMutator must come AFTER the BT++ mods.

Chamberly, at the moment only my home server, but I'll let you know if that changes.