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Re: OFFICIAL NEWNET RELEASE!
Posted: Thu Feb 19, 2015 10:27 pm
by Wises
in latest release those values are not automaticaly inserted into server.ini , will have to test and see if they work when manually added from chambaz post above.
on another note re:newnet , having problems with skins not working and .log messages about adding BP1 && BP4 to the ServerPackages...
what seems to happen is illegal skin errors from legitimate skins which work flawlessly without newnet yet cause issues with smart-scoreboards and also ofc skins being altered to original soldier skins.
anyone else have these issues?
also noticed that making changes to server.ini like turning off [PURE] {SERVER_NAME} .. Also does not work.
few bugs I this one.
Re: OFFICIAL NEWNET RELEASE!
Posted: Fri Feb 20, 2015 12:33 am
by Chamberly
Turning off Pure in the server name? There was a mutator for disabling ZP from the server title, maybe it's slightly related but I doubt.
Re: OFFICIAL NEWNET RELEASE!
Posted: Fri Feb 20, 2015 1:45 am
by Wises
bAdvertise=False should disable it.
but does not.
there are 2 advertisements one for ServerBrowser
1 for in game (pure advert)
assuming none work.
Re: OFFICIAL NEWNET RELEASE!
Posted: Fri Feb 20, 2015 3:17 am
by Chamberly
Not what I meant.
But I was thinking you was talking about something like this.
http://hooksutplace.freeforums.org/view ... =61&t=1269
I'm confused if that's what it was because I never had a PURE stuck in my server title.
Re: OFFICIAL NEWNET RELEASE!
Posted: Mon Mar 30, 2015 12:08 am
by {S.o.W}DeathMask
Just a question: Where can I download the latest versions of NewNet?
Re: OFFICIAL NEWNET RELEASE!
Posted: Mon Mar 30, 2015 5:35 am
by Wises
somewhere in here :
http://www.unrealadmin.org/forums/showt ... hp?t=31555
is version 9_15 which is pretty much the last release.
there is also a compiled BP1 and BP4 for it as well.
Re: OFFICIAL NEWNET RELEASE!
Posted: Mon Mar 30, 2015 6:25 am
by Chamberly
Not really, it's only set up for rapidfire sniper rifle which I requested it, it can possibly break the normal weapon set up so don't rely on it.
Re: OFFICIAL NEWNET RELEASE!
Posted: Sun May 28, 2017 6:51 pm
by esnesi
With Botpack.LastManStanding you face down every time you spawn.
Tested with NewNet 0_9 / 0_9_15.
When i set bUTPureEnabled to False the issue is solved, but NewNet doesnt load correctly.
Re: OFFICIAL NEWNET RELEASE!
Posted: Sun May 28, 2017 7:10 pm
by Deepu
iSenSe wrote:With Botpack.LastManStanding you face down every time you spawn.
Tested with NewNet 0_9 / 0_9_15.
When i set bUTPureEnabled to False the issue is solved, but NewNet doesnt load correctly.
Try
http://forum.ultimateut.tk/viewtopic.php?f=15&t=977
Re: OFFICIAL NEWNET RELEASE!
Posted: Sun May 28, 2017 7:18 pm
by esnesi
Deepak O V wrote:iSenSe wrote:With Botpack.LastManStanding you face down every time you spawn.
Tested with NewNet 0_9 / 0_9_15.
When i set bUTPureEnabled to False the issue is solved, but NewNet doesnt load correctly.
Try
http://forum.ultimateut.tk/viewtopic.php?f=15&t=977
Ah i knew of this project, i was not aware if it was already live.
Wil let you know asap.
* Edit.
Re: OFFICIAL NEWNET RELEASE!
Posted: Sun May 28, 2017 7:25 pm
by Deepu