Problem with a New Skin
Posted: Sat May 10, 2014 4:54 pm
Hi all,
While making what is supposed to be just a private skin for the Skaarj Hybrid model, I ran into a problem that's never occurred before with other models I made a skin for. But since it's the first time I'm trying the Skaarj Hybrid model, perhaps there was something I overlooked. However, I just can't figure out what went wrong.
In UT Skinmaker v.2.4.1 I added all the textures (except for talk textures) and it looks great. Or at least, it looks the way it should look. I compile the project to utx/int, ready to shoot some screenshots for the talk textures. However, when I select the skin in the Player Setup, the Chest and Arms & Legs textures have all been replaced by Arena Warrior textures. As strange as it is, the correct faces do appear.
As far as I can see via UnrealEd, the *.utx file does contain the correct textures. And any change I make to the *.int file makes everything crash. I've uploaded both files as attachments to this post. If anyone can offer a solution to this, I'd be very grateful.
While making what is supposed to be just a private skin for the Skaarj Hybrid model, I ran into a problem that's never occurred before with other models I made a skin for. But since it's the first time I'm trying the Skaarj Hybrid model, perhaps there was something I overlooked. However, I just can't figure out what went wrong.
In UT Skinmaker v.2.4.1 I added all the textures (except for talk textures) and it looks great. Or at least, it looks the way it should look. I compile the project to utx/int, ready to shoot some screenshots for the talk textures. However, when I select the skin in the Player Setup, the Chest and Arms & Legs textures have all been replaced by Arena Warrior textures. As strange as it is, the correct faces do appear.
As far as I can see via UnrealEd, the *.utx file does contain the correct textures. And any change I make to the *.int file makes everything crash. I've uploaded both files as attachments to this post. If anyone can offer a solution to this, I'd be very grateful.