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Pressure

Posted: Wed Sep 02, 2015 8:34 pm
by PrinceOfFunky
I was thinking about a mutator similar to InstaGIB, I meant, that deletes every weapon and gives all the players only a weapon; this weapon will be called Pressurizer, but will, eventually, act as a Depressurizer too, it will be useful to pressurize enemies and, eventually, to depressurize players of the same team.

With "pressurize" I mean that the "Fatness" will increase until it reaches a specified value and, if the enemy will be pressurized more, it will explode('Fell' death type).
With "depressurize" I mean that the "Fatness" will decrease until it reaches 40(that, if I remember good, 40 was the standard value for the "Fatness" variable).

EDIT:
Here is a pic of this concept:
Image

The Pressure Tank, when dropped, becomes like Pressure ammo, and if you take it, it will increase: the pressure you've inside your Pressure Tank; the Remain Pressure Bar.
The Pressure Meter is a meter that shows you how much pressurized is the player who you're pressurizing/depressurizing.
The Remain Pressure Bar shows how much pressure you still have inside your Pressure Tank.
The Pressure Tubes are just tubes used to inject/outject pressure inside/from other players.

Oh and... ...using some logic, depressurizing a teammate will increase your pressure ammo.

Re: Pressure

Posted: Wed Sep 02, 2015 9:21 pm
by Gustavo6046
Cool! Primary fire rapidly shoots small pressure baloons (they are very hard to have much pressure in them) which, in touch of someone, inject some air and despawn (in the case of teammates, will decrease the teammate pressure to 40 and then return to increase your ammo). Secondary fire is similiar but shoots bouncing pressure pills. Enemies that hit one will receive a large damage. Teammates are depressurized, but it won't increase your ammo. :thuup: ?

Re: Pressure

Posted: Wed Sep 02, 2015 10:31 pm
by PrinceOfFunky
Gustavo6046 wrote:Cool! Primary fire rapidly shoots small pressure baloons (they are very hard to have much pressure in them) which, in touch of someone, inject some air and despawn (in the case of teammates, will decrease the teammate pressure to 40 and then return to increase your ammo). Secondary fire is similiar but shoots bouncing pressure pills. Enemies that hit one will receive a large damage. Teammates are depressurized, but it won't increase your ammo. :thuup: ?
No well, actually, I was thinking about:
Primary Fire: Pressure tube.
Secondary Fire: Depressure tube.

Plus it would be better if the fatness value increases/decreases gradually.
So if you see your teammate is gonna explode, you try to save it depressurizing it, but still gradually.

EDIT: I edited the first post, and this one too .o.

Re: Pressure

Posted: Thu Sep 03, 2015 1:31 am
by Gustavo6046
Okay, all like you want, though I already gave my advice.

Re: Pressure

Posted: Thu Sep 03, 2015 2:43 am
by JackGriffin
If this is something you want to try to make you can get almost all the code you need from the healing gun in MonsterHunt2. Replace the heal scaling with fatness and replace the alt-fire with a reverse fatness version of the primary fire. Add a check to see if the person is at max fatness and explode them if they are and you are done.

One thing to watch for is that the fatness value is preserved at respawn so if you gib someone who is ready to explode be sure to return them to default fatness after gibbing so they come back correctly.

Re: Pressure

Posted: Thu Sep 03, 2015 3:07 am
by PrinceOfFunky
JackGriffin wrote:If this is something you want to try to make you can get almost all the code you need from the healing gun in MonsterHunt2. Replace the heal scaling with fatness and replace the alt-fire with a reverse fatness version of the primary fire. Add a check to see if the person is at max fatness and explode them if they are and you are done.

One thing to watch for is that the fatness value is preserved at respawn so if you gib someone who is ready to explode be sure to return them to default fatness after gibbing so they come back correctly.
Uh .o. I didn't know about the fatness preservation after respawning o.o Ty
Anyway I made some tests using PulseGun, I didn't know about MonsterHunt2 and I never played MonsterHunt game type except on Unreal 1 and rare times on UT99 years ago.

Re: Pressure

Posted: Thu Sep 03, 2015 4:28 am
by UTX
The term we use in UT for a single weapon in the match is called "Arena" and the default Fatness is a hundred and twenty eight. There is also already a gun that makes players fat and shrinks them down in the U4E weapons pack.

Re: Pressure

Posted: Thu Sep 03, 2015 4:25 pm
by PrinceOfFunky
UTX wrote:The term we use in UT for a single weapon in the match is called "Arena" and the default Fatness is a hundred and twenty eight. There is also already a gun that makes players fat and shrinks them down in the U4E weapons pack.
Oh oki thank you.
If you're talking about the gun shown at 5:10 here:
UGDX10dLE1Q
It is rly different from the mechanism I described for the Pressurize

Re: Pressure

Posted: Thu Sep 03, 2015 5:31 pm
by UTX
It sounds similar, without the primary fire making players float and the secondary making them so small.
Also, I would advice to use the Gibbed damage type, makes more sense than Fell.

Re: Pressure

Posted: Thu Sep 03, 2015 6:07 pm
by PrinceOfFunky
UTX wrote:It sounds similar, without the primary fire making players float and the secondary making them so small.
Also, I would advice to use the Gibbed damage type, makes more sense than Fell.
I'm sorry, probably I'm still not so good on finding Damage Types, but I just found: Burned; Corroded; Decapitated; Drown; Fell. :/

Re: Pressure

Posted: Thu Sep 03, 2015 6:34 pm
by Gustavo6046
Interesting mod. shall I try it?

Re: Pressure

Posted: Thu Sep 03, 2015 6:46 pm
by PrinceOfFunky
Gustavo6046 wrote:Interesting mod. shall I try it?
But I wanted try it :/

Da Bridge

Posted: Thu Sep 03, 2015 6:57 pm
by Gustavo6046
I don't have much to say, I'd rather say good luck to you. :tongue: c

Re: Pressure

Posted: Fri Sep 04, 2015 8:36 am
by Red_Fist
I think use it to only make the target bigger or smaller, no explode. And your enemies will never make you small-thin.

They have to stay fat once you zap them, then if they kill you, on respawn you will have a nice fat target, in DM lol

Re: Pressure

Posted: Fri Sep 04, 2015 5:08 pm
by PrinceOfFunky
Red_Fist wrote:I think use it to only make the target bigger or smaller, no explode. And your enemies will never make you small-thin.

They have to stay fat once you zap them, then if they kill you, on respawn you will have a nice fat target, in DM lol
Well, actually right now I'm working more on the Race gametype that I wrote but that no one gave a s. XD