Who?
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- Novice
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Who?
The question is, who has some experience on coding, UnrealScript, the unreal engine, and that kind of things?
What sorto of things have you done?
What sorto of things have you done?
- Shadow
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Re: Who?
Well I spoke with Shade and I'm going to be the moderator for this forum. I have a wide range of experience in general programming (being able to do so for almost 7 year) and especially in UScript and C++. I was the Leader of "Lost Secrets of Na Pali" and I'm currently working on the UT Extension Pack, guess that should qualify me^^
Re: Who?
Good Luck!Shadow wrote:Well I spoke with Shade and I'm going to be the moderator for this forum. I have a wide range of experience in general programming (being able to do so for almost 7 year) and especially in UScript and C++. I was the Leader of "Lost Secrets of Na Pali" and I'm currently working on the UT Extension Pack, guess that should qualify me^^
Skill to Kill
- Feralidragon
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Re: Who?
I don't have that much coding experience, but I did some stuff:
- Final Weapons (they are 6 and replaces the Redeemer)
- Racers (10 cars for vehicle maps or CTFs, with boost and weapons)
Now I am doing a SP mod called "Mission Ultimate", and I already did many weapons:
- Mobille Satellite (launches a satellite to the sky where you can view from)
- Ionizer (makes the satellite fire an ion beam to where you pointed with this weapon)
- Flame Tracker (you can launch flames, throw some inflamable gel to fire it up in some bot )
- Bolt Rifle (fires electricity descharges and have a powerful combo)
- The Miner (throws Sticky Mines and Land Mines)
Doing now the MultiMissile Launcher, and next the last weapon, the Graviton.
Then I will create some vehicles, some powerups and so.
But I am still a noob at UnrealScript, I guess.
- Final Weapons (they are 6 and replaces the Redeemer)
- Racers (10 cars for vehicle maps or CTFs, with boost and weapons)
Now I am doing a SP mod called "Mission Ultimate", and I already did many weapons:
- Mobille Satellite (launches a satellite to the sky where you can view from)
- Ionizer (makes the satellite fire an ion beam to where you pointed with this weapon)
- Flame Tracker (you can launch flames, throw some inflamable gel to fire it up in some bot )
- Bolt Rifle (fires electricity descharges and have a powerful combo)
- The Miner (throws Sticky Mines and Land Mines)
Doing now the MultiMissile Launcher, and next the last weapon, the Graviton.
Then I will create some vehicles, some powerups and so.
But I am still a noob at UnrealScript, I guess.
- Feralidragon
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Re: Who?
If you have experience in C++ (which I think you have), then for you UnrealScript would very easy to learnMyth wrote:I have no experience in unrealscript. But I have some experience in other programming languages. If I would put my ass down and start messing around whit Uscript I would definately learn it.
I have little experience in C++ and Visual Basic 6, so UnrealScript as programming language is kinda easy for me, but i am still a noob in Unreal Script, so I can't do anything really good right now, as I am still learning.
Now I am exploring the Pawn's properties and variables to build my own terrain vehicle (like a tank), which is going to be kinda hard I guess.
- Feralidragon
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Re: Who?
I don't know what you mean with 0.001%, as C++ is being improved everydayMyth wrote:I know
...
0.001% of C++
0.01% of C
0.1% of Basic
1% of HTML
10% of TP
...
lol-d?
But if so, then I will show you what I know about those languages, and some more:
0.0000001% C++ (maybe I am exagerating, less than that )
0.00000005% C
0.01 Basic
1% HTML (as HTML is not a programming language, but well )
What's TP?
Other languages:
Noob in UnrealScript, wich makes me maybe at 5% of UnrealScript (as I can create some weapons, vehicles in the next week maybe, scripted decoration, other little stuff, but nothing more)
Maybe 10% of LabView
60% Assembly (as it depends on the hardware itself)
I think this makes me a noob programmer in general, as I am not programmer yet, and there's a far long way to be one
Re: Who?
Ok, numbers don't count. There are a lot of shitty programming languages out there.
What counts is that I know what variables and loops and stuff like that are.
So If I'd start messing around in Uscript I would surely learn it.
What counts is that I know what variables and loops and stuff like that are.
So If I'd start messing around in Uscript I would surely learn it.
- Feralidragon
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Re: Who?
Sure, is how the thing works. I think trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anythingMyth wrote:Ok, numbers don't count. There are a lot of shitty programming languages out there.
What counts is that I know what variables and loops and stuff like that are.
So If I'd start messing around in Uscript I would surely learn it.
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Re: Who?
POST!Feralidragon wrote:Sure, is how the thing works. I think trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anythingMyth wrote:Ok, numbers don't count. There are a lot of shitty programming languages out there.
What counts is that I know what variables and loops and stuff like that are.
So If I'd start messing around in Uscript I would surely learn it.
best way to learn is trial and error, you remember things better when you learn that way.
i have done countless simple mutators like custom flags, triggers etc. i also did all of the Nemesis-X/XF mods, the NXStealth, which is a mutator that works along-side the Nemesis-XF and when picked up by a pilot it puts jet in invisibility mode (replaces UT_invisibility), this add on only works with the {HoF} Nemesis-XF, found on {HoF} server #3.
i have done more but cant name names right now, memory isnt as good as it used to be, have been around UT99 from the day it was released had a year break came back and everything i learned about UT99 is self taught, it is the best way to learn.
Re: Who?
So far, the only thing I've tried to do is write a mutator that changes the FX skin on the health pickups.
Such a simple thing. Code WOULD have worked too, if only the bloody compiler had recognized the (perfectly legal STOCK texture) I wanted to use.
Grr!!!!
Such a simple thing. Code WOULD have worked too, if only the bloody compiler had recognized the (perfectly legal STOCK texture) I wanted to use.
Grr!!!!