Uplink mysteries
Posted: Fri Oct 16, 2015 3:52 am
Just for your interest: for some reason the value System\UnrealTorunament.ini->IpServer.UdpServerUplink->DoUplink=True changes automatically to False after starting the server. With setting DoUplink=True and then starting the server it connects to the given UdpServerUplink's, but with loading next map the uplink gets disabled (as seen in the logs).
I solved this by adding the parameter DoUplink=True for the UdpServerUplink, for example:
Furthermore the definition of more than 3 UdpServerUplink's causes a SIGSEGV-crash as stated in 333networks-wiki.
Server details:
I solved this by adding the parameter DoUplink=True for the UdpServerUplink, for example:
Code: Select all
[Engine.GameEngine]
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900 DoUplink=True
Server details:
Spoiler
OS: Ubuntu 14.04.3 LTS
UT: server version 451
UT Framework: abfackelns Server Utilities (ASU) v0.6
UT mods: nexgen112, BarbiesWorld, MapvoteLA13, ServerAdds v1.04, SBMutatorFastWarShell-Rev2
UT: server version 451
UT Framework: abfackelns Server Utilities (ASU) v0.6
UT mods: nexgen112, BarbiesWorld, MapvoteLA13, ServerAdds v1.04, SBMutatorFastWarShell-Rev2