Actors with duplicate names (MH-Ziki)
Posted: Tue Nov 24, 2015 6:58 pm
<Update 2016-02-11>
Map is fixed and can be downloaded.
</Update 2016-02-11>
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Yesterday I tried the map "MH-ziki" on my server, and it crashed it:
It might not be the reason for the server crash, but I was really puzzled that different objects can have the same name. How can this happen?
<edit>fixed URL for map download</edit>
Map is fixed and can be downloaded.
</Update 2016-02-11>
----------------------------------
Yesterday I tried the map "MH-ziki" on my server, and it crashed it:
So I've had a closer look at this map with UnrealEd and found several Actors with the same name (Teleporter0, Teleporter1, Mover30 and maybe some more): It is not possible to select only one in the editor ("Mover Properties (2 selected))". I also exported the map as t3d and the textual presentation of those same named objects are identical line by line.log wrote:Undeleted ExplodingWall MH-ziki.ExplodingWall3
Undeleted ExplodingWall MH-ziki.ExplodingWall2
appError called:
Mover MH-ziki.Mover30 (Function Engine.Mover.MakeGroupReturn:0000) Infinite script recursion (250 calls) detected
Executing UObject::StaticShutdownAfterError
FFrame::Serialize
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
It might not be the reason for the server crash, but I was really puzzled that different objects can have the same name. How can this happen?
<edit>fixed URL for map download</edit>